用于傅里叶体渲染的阴影

A. Entezari, R. Scoggins, Torsten Möller, R. Machiraju
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引用次数: 27

摘要

本文介绍了两种将可行的照明模型合并到傅立叶体渲染(FVR)中的方法。缺乏足够的照明一直是FVR广泛接受的障碍之一。我们的第一种方法采用了Scoggins等人(2001)为FVR提出的伽玛校正半球阴影(GCHS)。我们实现了恒定漫射光源的交互渲染。我们的第二种方法处理由球调和函数变换的数据。后一种方法允许在不同的光方向下照明。需要注意的是,我们在本文中只考虑漫射照明。我们演示并比较了这两种新模型在渲染图像和文档速度和准确性方面的效果。
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Shading for Fourier volume rendering
The work presented here describes two methods to incorporate viable illumination models into Fourier Volume Rendering (FVR). The lack of adequate illumination has been one of the impediments for the wide spread acceptance of FVR. Our first method adapts the Gamma Corrected Hemispherical Shading (GCHS) proposed by Scoggins et al. (2001) for FVR. We achieve interactive rendering for constant diffusive light sources. Our second method operates on data transformed by spherical harmonic functions. This latter approach allows for illumination under varying light directions. It should be noted that we only consider diffuse lighting in this paper. We demonstrate and compare the effect of these two new models on the rendered image and document speed and accuracy improvements.
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