我怎么去那里?在增强现实应用中克服受限工业环境的可达性限制

Daniel Bambusek, Zdenek Materna, Michal Kapinus, V. Beran, P. Smrz
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引用次数: 0

摘要

本文提出了一种在受限制的工业环境中手持式增强现实的方法,在这种环境中,在工作空间内可能很难甚至不可能达到某些姿势。因此,用户可能无法在可视化机器人编程、机器人程序可视化或工作空间注释等应用程序中看到某些数字内容或与之交互。为了克服这一限制,我们建议暂时切换到非沉浸式虚拟现实,允许用户从任何角度和距离看到工作空间的虚拟对应,其中视点使用屏幕控制的独特组合来控制,并辅以手持设备的物理运动。使用这样的组合,用户可以使用屏幕上的控制将虚拟相机大致定位到所需的姿势,然后像增强现实一样继续工作。为了探索人们将如何使用它,以及它比纯粹的增强现实有什么好处,我们选择了一个具有代表性的对象对齐任务并进行了研究。结果显示,主要是物理需求,这通常是手持增强现实的限制因素,可以减少,并且该方法的可用性和实用性被评为高。此外,还对用户界面的改进提出了建议和讨论。
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How Do I Get There? Overcoming Reachability Limitations of Constrained Industrial Environments in Augmented Reality Applications
The paper presents an approach for handheld augmented reality in constrained industrial environments, where it might be hard or even impossible to reach certain poses within a workspace. Therefore, a user might be unable to see or interact with some digital content in applications like visual robot programming, robotic program visualizations, or workspace annotation. To overcome this limitation, we propose a temporal switching to a non-immersive virtual reality that allows the user to see the virtual counterpart of the workspace from any angle and distance, where the viewpoint is controlled using a unique combination of on-screen controls complemented by the physical motion of the handheld device. Using such a combination, the user can position the virtual camera roughly to the desired pose using the on-screen controls and then continue working just as in augmented reality. To explore how people would use it and what the benefits would be over pure augmented reality, we chose a representative task of object alignment and conducted a study. The results revealed that mainly physical demands, which is often a limiting factor for handheld augmented reality, could be reduced and that the usability and utility of the approach are rated as high. In addition, suggestions for improving the user interface were proposed and discussed.
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