电影VR电影中的视觉注意力分析与用户引导

Haoshuo Wang, Colm O. Fearghail, Emin Zerman, Karsten Braungart, A. Smolic, S. Knorr
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引用次数: 1

摘要

由于360°视频的特点,将用户的注意力引导到感兴趣的区域往往是电影人的挑战。视觉效果作为用户指导的一种形式,经常被应用到传统电影中。然而,在360°视频中,视觉效果的影响很少被探索。因此,本文的目的是研究四种不同的视觉效果,分别是去饱和度、基于上下文的暗化、区域暗化和对象跟踪,如何影响用户在360°视频中的视觉注意力。因此,我们进行了主观测试,并分析了卷积神经网络预测的显著性图。在主观测试中,15名参与者被要求观看4个360°视频,这些视频都是用视觉效果实现的,同时记录他们的视口位置。这项工作的结果与早期对相同视频没有视觉效果的研究进行了比较。我们发现,区域变暗在引导视觉注意力方面效果最好,基于上下文的变暗在增强感兴趣区域的显著性方面贡献最大,而去饱和度对用户引导几乎没有影响,也不会改变视频的显著性。作为跟随对象的Logo创建一个新的显著区域,而除了Logo之外的区域的预测显著性保持不变。
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Visual Attention Analysis and User Guidance in Cinematic VR Film
Due to the character of 360° video, it is often a challenge for filmmakers to guide the attention of users to the region of interest. Visual effects as a type of user guidance is frequently applied to traditional film. Nevertheless, the influence of visual effects in 360° video has been rarely explored. For this reason, the purpose of this paper is to study how four different visual effects, respectively Desaturation, Context-based Darkening, Area Darkening, and Object to Follow, affect visual attention of users in 360° video. Therefore, we performed a subjective test as well as analyzed the saliency maps predicted with a convolutional neural network. In the subjective test, 15 participants were requested to watch four 360° videos, which were implemented with visual effects, while the position of their viewport was recorded. The results of this work are compared to earlier research on the same videos without visual effects. We show that Area Darkening has the best effect on guiding the visual attention, Context-based Darkening makes the best contribution on enhancing the saliency of the region of interest, while Desaturation has nearly no effect for user guidance and does not change the saliency of the videos. A Logo as Object to Follow create a new salient area, while the predicted saliency of areas apart from the Logo remains the same.
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