A. Jacinto, Tatiana Martins Almeri, Etiene Lamas, L. Dias, A. Cunha
{"title":"计算机科学与跨学科:一个本科项目的案例研究","authors":"A. Jacinto, Tatiana Martins Almeri, Etiene Lamas, L. Dias, A. Cunha","doi":"10.1109/ITNG.2013.46","DOIUrl":null,"url":null,"abstract":"In recent years, interdisciplinarity has represented one of the most widely used and encouraged teaching practices among educators. This practice has generated a promising expectation of success when applied to undergraduate programs. However, its implementation requires dedication and effort from both students and professors. Through a case study, this paper promotes an analysis about this issue and describes some social games as final product from an interdisciplinary case study, named Project Differences.","PeriodicalId":320262,"journal":{"name":"2013 10th International Conference on Information Technology: New Generations","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-04-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Computer Science and Interdisciplinarity: A Case Study on an Undergraduate Program\",\"authors\":\"A. Jacinto, Tatiana Martins Almeri, Etiene Lamas, L. Dias, A. Cunha\",\"doi\":\"10.1109/ITNG.2013.46\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent years, interdisciplinarity has represented one of the most widely used and encouraged teaching practices among educators. This practice has generated a promising expectation of success when applied to undergraduate programs. However, its implementation requires dedication and effort from both students and professors. Through a case study, this paper promotes an analysis about this issue and describes some social games as final product from an interdisciplinary case study, named Project Differences.\",\"PeriodicalId\":320262,\"journal\":{\"name\":\"2013 10th International Conference on Information Technology: New Generations\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-04-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 10th International Conference on Information Technology: New Generations\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ITNG.2013.46\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 10th International Conference on Information Technology: New Generations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITNG.2013.46","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Computer Science and Interdisciplinarity: A Case Study on an Undergraduate Program
In recent years, interdisciplinarity has represented one of the most widely used and encouraged teaching practices among educators. This practice has generated a promising expectation of success when applied to undergraduate programs. However, its implementation requires dedication and effort from both students and professors. Through a case study, this paper promotes an analysis about this issue and describes some social games as final product from an interdisciplinary case study, named Project Differences.