重新审视状态耗尽攻击弹性的客户端难题

Mohammad A. Noureddine, Ahmed M. Fawaz, T. Başar, W. Sanders
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引用次数: 6

摘要

在本文中,我们解决了采用客户端谜题作为保护TCP连接建立通道免受状态耗尽DDoS攻击的手段所面临的挑战。我们将谜题难度选择问题建模为服务器作为领导者,客户作为追随者的Stackelberg博弈,得到了谜题难度的均衡解。然后,我们将在Linux 4.13.0内核的TCP堆栈中实现客户机谜题。我们通过在DETER测试台上的可重复实验来评估我们的实现性能和针对一系列攻击获得的解决方案。我们的结果表明,客户端谜题通过限制恶意攻击者的速率,有效地提高了TCP握手通道对状态耗尽DDoS攻击的容忍度,同时为合法客户端分配资源。
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Revisiting Client Puzzles for State Exhaustion Attacks Resilience
In this paper, we address the challenges facing the adoption of client puzzles as a means to protect the TCP connection establishment channel from state exhaustion DDoS attacks. We model the problem of selecting the puzzle difficulties as a Stackelberg game with the server as the leader and the clients as the followers and obtain the equilibrium solution for the puzzle difficulty. We then present an implementation of client puzzles inside the TCP stack of the Linux 4.13.0 kernel. We evaluate the performance of our implementation and the obtained solution against a range of attacks through reproducible experiments on the DETER testbed. Our results show that client puzzles are effective at boosting the tolerance of the TCP handshake channel to state exhaustion DDoS attacks by rate limiting malicious attackers while allocating resources for legitimate clients.
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