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引用次数: 121

摘要

通过使用类似UNIX™文本处理工具的工具构建方法,可以控制抗锯齿3d呈现系统的复杂性。这种方法需要一种简单的图像表示,所有渲染程序都可以产生抗锯齿,为这种表示提供合成算法,并使用命令语言将场景拼凑在一起。本文提倡一种将Porter和Duff的合成代数与z缓冲区相结合的表示,以提供简单的抗混叠3d合成。
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Compositing 3-D rendered images
The complexity of anti-aliased 3-D rendering systems can be controlled by using a tool-building approach like that of the UNIX™ text-processing tools. Such an approach requires a simple picture representation amenable to anti-aliasing that all rendering programs can produce, a compositing algorithm for that representation and a command language to piece together scenes. This paper advocates a representation that combines Porter and Duff's compositing algebra with a Z-buffer to provide simple anti-aliased 3-D compositing.
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