A. Facoetti, S. Franceschini, O. Gaggi, G. Galiazzo, S. Gori, C. Palazzi, M. Ruffino
{"title":"学龄前儿童阅读障碍识别的多平台游戏","authors":"A. Facoetti, S. Franceschini, O. Gaggi, G. Galiazzo, S. Gori, C. Palazzi, M. Ruffino","doi":"10.1109/CCNC.2014.6940496","DOIUrl":null,"url":null,"abstract":"Dyslexia is a learning disability affecting the ability to process written and sometimes even spoken language. It affects educational opportunities of about 10% of children, regardless of their intelligence. One of the main challenges is to be able to identify Dyslexia in preschoolers. To this aim we have developed a set of serious games that are the core of this demo. Our games have been created with a multiplatform approach so as to generate, in a single effort, game versions for mobile platforms and the Web. They have also been designed to be adequately challenging and fun for their target users, as well as effective.","PeriodicalId":287724,"journal":{"name":"2014 IEEE 11th Consumer Communications and Networking Conference (CCNC)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":"{\"title\":\"Multiplatform games for Dyslexia identification in preschoolers\",\"authors\":\"A. Facoetti, S. Franceschini, O. Gaggi, G. Galiazzo, S. Gori, C. Palazzi, M. Ruffino\",\"doi\":\"10.1109/CCNC.2014.6940496\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Dyslexia is a learning disability affecting the ability to process written and sometimes even spoken language. It affects educational opportunities of about 10% of children, regardless of their intelligence. One of the main challenges is to be able to identify Dyslexia in preschoolers. To this aim we have developed a set of serious games that are the core of this demo. Our games have been created with a multiplatform approach so as to generate, in a single effort, game versions for mobile platforms and the Web. They have also been designed to be adequately challenging and fun for their target users, as well as effective.\",\"PeriodicalId\":287724,\"journal\":{\"name\":\"2014 IEEE 11th Consumer Communications and Networking Conference (CCNC)\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"17\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 IEEE 11th Consumer Communications and Networking Conference (CCNC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CCNC.2014.6940496\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE 11th Consumer Communications and Networking Conference (CCNC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CCNC.2014.6940496","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Multiplatform games for Dyslexia identification in preschoolers
Dyslexia is a learning disability affecting the ability to process written and sometimes even spoken language. It affects educational opportunities of about 10% of children, regardless of their intelligence. One of the main challenges is to be able to identify Dyslexia in preschoolers. To this aim we have developed a set of serious games that are the core of this demo. Our games have been created with a multiplatform approach so as to generate, in a single effort, game versions for mobile platforms and the Web. They have also been designed to be adequately challenging and fun for their target users, as well as effective.