学龄前儿童阅读障碍识别的多平台游戏

A. Facoetti, S. Franceschini, O. Gaggi, G. Galiazzo, S. Gori, C. Palazzi, M. Ruffino
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引用次数: 17

摘要

阅读障碍是一种学习障碍,影响处理书面语言,有时甚至是口头语言的能力。它影响了大约10%的儿童的受教育机会,无论他们的智力如何。主要的挑战之一是能够识别学龄前儿童的阅读障碍。为了达到这个目的,我们开发了一套严肃的游戏,作为这个演示的核心。我们的游戏是基于多平台方法而创造的,所以我们能够一次性创造出面向手机平台和网页的游戏版本。它们还被设计成对目标用户具有足够的挑战性和乐趣,同时也很有效。
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Multiplatform games for Dyslexia identification in preschoolers
Dyslexia is a learning disability affecting the ability to process written and sometimes even spoken language. It affects educational opportunities of about 10% of children, regardless of their intelligence. One of the main challenges is to be able to identify Dyslexia in preschoolers. To this aim we have developed a set of serious games that are the core of this demo. Our games have been created with a multiplatform approach so as to generate, in a single effort, game versions for mobile platforms and the Web. They have also been designed to be adequately challenging and fun for their target users, as well as effective.
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