Pedro Rossa, Nicolas Hoffman, João Ricardo Bittencourt, Fernando P. Marson, V. Cassol
{"title":"活在过去:使用VR提供历史体验","authors":"Pedro Rossa, Nicolas Hoffman, João Ricardo Bittencourt, Fernando P. Marson, V. Cassol","doi":"10.1145/2945078.2945169","DOIUrl":null,"url":null,"abstract":"In this work we explore the use of games and VR in order to collaborate with History teaching in Brazil. We develop a game and a VR experience based on local technology. In or approach the player is considered as an Indian who lived in the Jesuitical Reductions in the South of Brazil and was requested to practice bow and arrow shooting.","PeriodicalId":417667,"journal":{"name":"ACM SIGGRAPH 2016 Posters","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Living the past: the use of VR to provide a historical experience\",\"authors\":\"Pedro Rossa, Nicolas Hoffman, João Ricardo Bittencourt, Fernando P. Marson, V. Cassol\",\"doi\":\"10.1145/2945078.2945169\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this work we explore the use of games and VR in order to collaborate with History teaching in Brazil. We develop a game and a VR experience based on local technology. In or approach the player is considered as an Indian who lived in the Jesuitical Reductions in the South of Brazil and was requested to practice bow and arrow shooting.\",\"PeriodicalId\":417667,\"journal\":{\"name\":\"ACM SIGGRAPH 2016 Posters\",\"volume\":\"31 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2016 Posters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2945078.2945169\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2016 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2945078.2945169","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Living the past: the use of VR to provide a historical experience
In this work we explore the use of games and VR in order to collaborate with History teaching in Brazil. We develop a game and a VR experience based on local technology. In or approach the player is considered as an Indian who lived in the Jesuitical Reductions in the South of Brazil and was requested to practice bow and arrow shooting.