在真实和基于hmd的环境中,缩小和显示视野对距离判断的影响

Bochao Li, Ruimin Zhang, A. Nordman, S. Kuhl
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引用次数: 36

摘要

距离感知对于许多虚拟现实应用非常重要,许多研究发现在基于头戴式显示器(HMD)的虚拟环境中低估了自我中心距离。对显示在头显中的图像应用最小化是一种可以减少或消除低估的方法[Kuhl et al. 2009;Zhang et al. 2012]。在之前的一项研究中,我们通过Oculus Rift DK1 HMD直接盲走来测量距离判断,发现参与者在校准条件下准确判断距离,缩小导致受试者高估距离[Li et al. 2014]。本文描述了在先前研究的基础上建立的两个实验,以检查Oculus Rift DK2 HMD(实验1)和现实世界中模拟HMD(实验2)的距离判断和缩小。从结果中,我们发现DK2的距离低估在统计上显着,但判断比HMD研究中通常报告的结果更准确。此外,我们发现参与者在使用DK2和模拟HMD时做出了相似的距离判断。最后,我们首次发现,在虚拟和现实环境中,缩小对距离判断有相似的影响。
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The effects of minification and display field of view on distance judgments in real and HMD-based environments
Distance perception is important for many virtual reality applications, and numerous studies have found underestimated egocentric distances in head-mounted display (HMD) based virtual environments. Applying minification to imagery displayed in HMDs is a method that can reduce or eliminate the underestimation [Kuhl et al. 2009; Zhang et al. 2012]. In a previous study, we measured distance judgments with direct blind walking through an Oculus Rift DK1 HMD and found that participants judged distance accurately in a calibrated condition, and minification caused subjects to overestimate distances [Li et al. 2014]. This article describes two experiments built on the previous study to examine distance judgments and minification with the Oculus Rift DK2 HMD (Experiment 1), and in the real world with a simulated HMD (Experiment 2). From the results, we found statistically significant distance underestimation with the DK2, but the judgments were more accurate than results typically reported in HMD studies. In addition, we discovered that participants made similar distance judgments with the DK2 and the simulated HMD. Finally, we found for the first time that minification had a similar impact on distance judgments in both virtual and real-world environments.
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