用三角形绘画

M. D. Benjamin, S. DiVerdi, Adam Finkelstein
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引用次数: 5

摘要

虽然矢量图形提供了许多好处,但传统的矢量绘画程序只提供了对传统绘画隐喻的有限支持。我们提出了一种新的算法,将用户的鼠标运动转换为三角形网格表示。然后,这个三角形网格可以被合成到一个画布上,该画布包含了先前笔画的现有网格表示。这种表示允许算法呈现纯色和线性渐变。它还可以在任何分辨率下进行绘画。这种模式允许艺术家创建复杂的,具有梯度和尖锐特征的多尺度绘图,同时避免像素采样伪影。
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Painting with triangles
Although vector graphics offer a number of benefits, conventional vector painting programs offer only limited support for the traditional painting metaphor. We propose a new algorithm that translates a user's mouse motion into a triangle mesh representation. This triangle mesh can then be composited onto a canvas containing an existing mesh representation of earlier strokes. This representation allows the algorithm to render solid colors and linear gradients. It also enables painting at any resolution. This paradigm allows artists to create complex, multi-scale drawings with gradients and sharp features while avoiding pixel sampling artifacts.
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