{"title":"用数据库玩游戏","authors":"J. Gehrke","doi":"10.1109/ICDE.2011.5767963","DOIUrl":null,"url":null,"abstract":"Scalability is a fundamental problem in the development of computer games and massively multiplayer online games (MMOs). Players always demand more — more polygons, more physics particles, more interesting AI behavior, more monsters, more simultaneous players and interactions, and larger virtual worlds.","PeriodicalId":332374,"journal":{"name":"2011 IEEE 27th International Conference on Data Engineering","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2011-04-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Playing games with databases\",\"authors\":\"J. Gehrke\",\"doi\":\"10.1109/ICDE.2011.5767963\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Scalability is a fundamental problem in the development of computer games and massively multiplayer online games (MMOs). Players always demand more — more polygons, more physics particles, more interesting AI behavior, more monsters, more simultaneous players and interactions, and larger virtual worlds.\",\"PeriodicalId\":332374,\"journal\":{\"name\":\"2011 IEEE 27th International Conference on Data Engineering\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-04-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 IEEE 27th International Conference on Data Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICDE.2011.5767963\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE 27th International Conference on Data Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICDE.2011.5767963","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Scalability is a fundamental problem in the development of computer games and massively multiplayer online games (MMOs). Players always demand more — more polygons, more physics particles, more interesting AI behavior, more monsters, more simultaneous players and interactions, and larger virtual worlds.