Achmad S. Pahroji Sofyani, Abdul Kadir Husain, Salim Korompot, J. S. M. Tuasikal
{"title":"作为一种指导和咨询媒介的四重奏,以增进学生对宗教特征的理解","authors":"Achmad S. Pahroji Sofyani, Abdul Kadir Husain, Salim Korompot, J. S. M. Tuasikal","doi":"10.37411/sjgc.v1i2.1063","DOIUrl":null,"url":null,"abstract":"Rumusan masalah pada penelitian ini yakni bagaimana games kuartet sebagai media bimbingan dan konseling untuk meningkatkan pemahaman karakter religius siswa. Adapun penelitian ini bertujuan untuk menghasilkan games kuartet sebagai media bimbingan dan konseling untuk meningkatkan pemahaman karakter religius siswa sekolah dasar. Motode penelitian yang digunakan yakni Reserch and Development model Sugiyono yang menguraikan tahap-tahap dalam metode penelitian dan pengembangan sebanyak sepuluh tahap penelitian dan pengembangan, namun dalam penelitian ini, peneliti membatasi sampai pada tahap uji coba produk dengan tanpa mengurangi esensi dari penelitian tersebut. Untuk mengetahui kepraktisan dan kelayakan media, peneliti melakukan validasi kepada ahli media, ahli bahasa, dan ahli bimbingan dan konseling guna melihat kelayakan dan meminta masukan sebelum nanti diujicobakan ke siswa sekolah dasar. \nBerdasarkan hasil uji coba produk pada siswa kelas tinggi (4-6) di Sekolah Dasar Negeri 12 Telaga Biru Kabupaten Gorontalo. Menyatakan produk yang dibuat layak untuk dijadikan media bimbingan dan konseling untuk meningkatkan pemahaman karakter religius siswa sekolah dasar. \nThe formulation of the problem in this study is how the quartet games as a medium of guidance and counseling to improve the understanding of students' religious character. This study aims to produce quartet games as a medium of guidance and counseling to improve understanding of the religious character of elementary school students. The research method used is the Sugiyono Research and Development model which describes the stages in the research and development method as many as ten stages of research and development, but in this study, the researchers limited it to the product trial stage without reducing the essence of the research. To find out the practicality and feasibility of the media, researchers validated media experts, linguists, and guidance and counseling experts to see the feasibility and asked for input before being tested on elementary school students. \nBased on the results of product trials on high grade students (4-6) at State Elementary School 12 Telaga Biru, Gorontalo Regency. Stating that the product made is feasible to be used as a medium of guidance and counseling to improve understanding of the religious character of elementary school students","PeriodicalId":415903,"journal":{"name":"Student Journal of Guidance and Counseling","volume":"75 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Games Kuartet Sebagai Media Bimbingan dan Konseling Untuk Meningkatkan Pemahaman Karakter Religius Siswa\",\"authors\":\"Achmad S. Pahroji Sofyani, Abdul Kadir Husain, Salim Korompot, J. S. M. Tuasikal\",\"doi\":\"10.37411/sjgc.v1i2.1063\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Rumusan masalah pada penelitian ini yakni bagaimana games kuartet sebagai media bimbingan dan konseling untuk meningkatkan pemahaman karakter religius siswa. Adapun penelitian ini bertujuan untuk menghasilkan games kuartet sebagai media bimbingan dan konseling untuk meningkatkan pemahaman karakter religius siswa sekolah dasar. Motode penelitian yang digunakan yakni Reserch and Development model Sugiyono yang menguraikan tahap-tahap dalam metode penelitian dan pengembangan sebanyak sepuluh tahap penelitian dan pengembangan, namun dalam penelitian ini, peneliti membatasi sampai pada tahap uji coba produk dengan tanpa mengurangi esensi dari penelitian tersebut. Untuk mengetahui kepraktisan dan kelayakan media, peneliti melakukan validasi kepada ahli media, ahli bahasa, dan ahli bimbingan dan konseling guna melihat kelayakan dan meminta masukan sebelum nanti diujicobakan ke siswa sekolah dasar. \\nBerdasarkan hasil uji coba produk pada siswa kelas tinggi (4-6) di Sekolah Dasar Negeri 12 Telaga Biru Kabupaten Gorontalo. Menyatakan produk yang dibuat layak untuk dijadikan media bimbingan dan konseling untuk meningkatkan pemahaman karakter religius siswa sekolah dasar. \\nThe formulation of the problem in this study is how the quartet games as a medium of guidance and counseling to improve the understanding of students' religious character. This study aims to produce quartet games as a medium of guidance and counseling to improve understanding of the religious character of elementary school students. The research method used is the Sugiyono Research and Development model which describes the stages in the research and development method as many as ten stages of research and development, but in this study, the researchers limited it to the product trial stage without reducing the essence of the research. To find out the practicality and feasibility of the media, researchers validated media experts, linguists, and guidance and counseling experts to see the feasibility and asked for input before being tested on elementary school students. \\nBased on the results of product trials on high grade students (4-6) at State Elementary School 12 Telaga Biru, Gorontalo Regency. 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引用次数: 1
摘要
这项研究的问题组合是如何作为一种指导和咨询媒介来增进学生的宗教性格。至于这项研究,目的是将四重奏作为指导和咨询媒介,以增进小学生对宗教特征的理解。Sugiyono模型《研发与发展》(Reserch and Development model)使用的研究车型详细描述了研究和开发方法的10个阶段,但在本研究中,研究人员将其限制在产品试验阶段,而不会降低研究的本质。为了了解媒体的实况和可行性,研究人员对媒体专家、语言学家、指导和咨询专家进行了验证,并在测试对象前要求提供意见。根据国家小学(4-6)的产品测试结果,12个蓝色水塘Gorontalo区。声明一种产品是为了提高小学生对宗教特征的理解而设计成有价值的指导和咨询媒体。这项研究中问题的公式是四分之一游戏作为指导和辅导学生的宗教特征的媒介。这项研究是将四分之一游戏作为指导和辅导的媒介来培养对小学校长的宗教魅力的认识。人们使用的研究方法是Sugiyono研究和发展模式,该模式描述了研究和发展的许多阶段,但在这项研究中,研究人员对生产试验阶段的限制没有削弱研究的本质。在测试小学校长的基础知识之前,了解媒体、审查人员、语言学家、引导和咨询专家的实践和感受。基于高中学生结果结果(4-6)的蓝湖12小学,戈隆塔洛摄行。这一产品的生产理念是可以作为指导和辅导学生的宗教魅力的媒介使用的
Games Kuartet Sebagai Media Bimbingan dan Konseling Untuk Meningkatkan Pemahaman Karakter Religius Siswa
Rumusan masalah pada penelitian ini yakni bagaimana games kuartet sebagai media bimbingan dan konseling untuk meningkatkan pemahaman karakter religius siswa. Adapun penelitian ini bertujuan untuk menghasilkan games kuartet sebagai media bimbingan dan konseling untuk meningkatkan pemahaman karakter religius siswa sekolah dasar. Motode penelitian yang digunakan yakni Reserch and Development model Sugiyono yang menguraikan tahap-tahap dalam metode penelitian dan pengembangan sebanyak sepuluh tahap penelitian dan pengembangan, namun dalam penelitian ini, peneliti membatasi sampai pada tahap uji coba produk dengan tanpa mengurangi esensi dari penelitian tersebut. Untuk mengetahui kepraktisan dan kelayakan media, peneliti melakukan validasi kepada ahli media, ahli bahasa, dan ahli bimbingan dan konseling guna melihat kelayakan dan meminta masukan sebelum nanti diujicobakan ke siswa sekolah dasar.
Berdasarkan hasil uji coba produk pada siswa kelas tinggi (4-6) di Sekolah Dasar Negeri 12 Telaga Biru Kabupaten Gorontalo. Menyatakan produk yang dibuat layak untuk dijadikan media bimbingan dan konseling untuk meningkatkan pemahaman karakter religius siswa sekolah dasar.
The formulation of the problem in this study is how the quartet games as a medium of guidance and counseling to improve the understanding of students' religious character. This study aims to produce quartet games as a medium of guidance and counseling to improve understanding of the religious character of elementary school students. The research method used is the Sugiyono Research and Development model which describes the stages in the research and development method as many as ten stages of research and development, but in this study, the researchers limited it to the product trial stage without reducing the essence of the research. To find out the practicality and feasibility of the media, researchers validated media experts, linguists, and guidance and counseling experts to see the feasibility and asked for input before being tested on elementary school students.
Based on the results of product trials on high grade students (4-6) at State Elementary School 12 Telaga Biru, Gorontalo Regency. Stating that the product made is feasible to be used as a medium of guidance and counseling to improve understanding of the religious character of elementary school students