在可汗学院的案例研究中分析学生对徽章的意向

José A. Ruipérez Valiente, P. Merino, C. D. Kloos
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引用次数: 10

摘要

教育中最常见的游戏化技术之一是使用徽章作为学生特定行为的奖励。我们提出了两个指标来深入了解学生获得徽章的意向,并将其与291名与可汗学院课程互动的学生的数据相结合。对于重复的徽章,玩家获得徽章的意愿更强,这与他们更容易获得徽章有关。我们根据这些徽章指标提供学生的大致分布,获得不同的学生概况,可用于适应目的。
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Analyzing students' intentionality towards badges within a case study using Khan academy
One of the most common gamification techniques in education is the use of badges as a reward for making specific student actions. We propose two indicators to gain insight about students' intentionality towards earning badges and use them with data from 291 students interacting with Khan Academy courses. The intentionality to earn badges was greater for repetitive badges, and this can be related to the fact that these are easier to achieve. We provide the general distribution of students depending on these badge indicators, obtaining different profiles of students which can be used for adaptation purposes.
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