{"title":"在Time Warp操作系统上实现分布式战斗模拟","authors":"F. Wieland, L. Hawley, A. Feinberg","doi":"10.1145/63047.63080","DOIUrl":null,"url":null,"abstract":"Utilizing the Time Warp Operating System, the CTLS project at JPL has produced a distributed combat simulation called STB-87 and measured its performance on the JPL Mark III Hypercube. By applying the spiral model of software development, the CTLS project will produce a series of software test beds, to culminate in the completion of a working prototype theater level simulation three to five years hence. STB-87, the first software test bed, is a ground-based combat simulation decomposed into objects which communicate via time-stamped messages. The use of incremental object-based design, coding, and testing has been helpful when developing a parallel simulation. The performance measurements show that, with the appropriate choice of object granularity, STB-87 is able to achieve a speedup factor of 12 running on a 32-node Mark III Hypercube.","PeriodicalId":299435,"journal":{"name":"Conference on Hypercube Concurrent Computers and Applications","volume":"142 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1989-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Implementing a distributed combat simulation on the Time Warp operating system\",\"authors\":\"F. Wieland, L. Hawley, A. Feinberg\",\"doi\":\"10.1145/63047.63080\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Utilizing the Time Warp Operating System, the CTLS project at JPL has produced a distributed combat simulation called STB-87 and measured its performance on the JPL Mark III Hypercube. By applying the spiral model of software development, the CTLS project will produce a series of software test beds, to culminate in the completion of a working prototype theater level simulation three to five years hence. STB-87, the first software test bed, is a ground-based combat simulation decomposed into objects which communicate via time-stamped messages. The use of incremental object-based design, coding, and testing has been helpful when developing a parallel simulation. The performance measurements show that, with the appropriate choice of object granularity, STB-87 is able to achieve a speedup factor of 12 running on a 32-node Mark III Hypercube.\",\"PeriodicalId\":299435,\"journal\":{\"name\":\"Conference on Hypercube Concurrent Computers and Applications\",\"volume\":\"142 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1989-01-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Conference on Hypercube Concurrent Computers and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/63047.63080\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference on Hypercube Concurrent Computers and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/63047.63080","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
摘要
利用时间扭曲操作系统,JPL的CTLS项目制作了一个名为STB-87的分布式战斗模拟,并在JPL Mark III Hypercube上测量了其性能。通过应用软件开发的螺旋模型,CTLS项目将产生一系列的软件测试平台,最终在三至五年后完成一个战区级模拟的工作原型。STB-87是第一个软件测试平台,是一个基于地面的战斗模拟,分解成通过时间戳消息进行通信的对象。在开发并行模拟时,使用增量的基于对象的设计、编码和测试是有帮助的。性能测量表明,通过适当选择对象粒度,STB-87能够在32节点Mark III Hypercube上实现12的加速系数。
Implementing a distributed combat simulation on the Time Warp operating system
Utilizing the Time Warp Operating System, the CTLS project at JPL has produced a distributed combat simulation called STB-87 and measured its performance on the JPL Mark III Hypercube. By applying the spiral model of software development, the CTLS project will produce a series of software test beds, to culminate in the completion of a working prototype theater level simulation three to five years hence. STB-87, the first software test bed, is a ground-based combat simulation decomposed into objects which communicate via time-stamped messages. The use of incremental object-based design, coding, and testing has been helpful when developing a parallel simulation. The performance measurements show that, with the appropriate choice of object granularity, STB-87 is able to achieve a speedup factor of 12 running on a 32-node Mark III Hypercube.