虚拟世界:来自图形、交互和可视化的视角

IF 3.8 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Visual Informatics Pub Date : 2022-03-01 DOI:10.1016/j.visinf.2022.03.002
Yuheng Zhao , Jinjing Jiang , Yi Chen , Richen Liu , Yalong Yang , Xiangyang Xue , Siming Chen
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引用次数: 91

摘要

虚拟世界是一个融合了物理世界和数字世界的视觉世界。目前,虚拟现实的发展还处于早期阶段,缺乏一个对虚拟现实进行视觉建构和探索的框架。在本文中,我们提出了一个框架,该框架总结了图形、交互和可视化技术如何支持元世界的可视化构建和以用户为中心的探索。我们介绍了构成元空间的三种视觉元素以及管道中的两种图形化构造方法。我们提出了一种基于交互任务、用户动作、反馈和各种感官通道的交互技术分类,以及一种辅助用户感知的可视化技术分类。在视觉构建和元宇宙探索的背景下,讨论了当前潜在的应用和未来的机会。我们希望本文能够为在元宇宙中的图形、交互和可视化领域的进一步研究提供一个跳板。
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Metaverse: Perspectives from graphics, interactions and visualization

The metaverse is a visual world that blends the physical world and digital world. At present, the development of the metaverse is still in the early stage, and there lacks a framework for the visual construction and exploration of the metaverse. In this paper, we propose a framework that summarizes how graphics, interaction, and visualization techniques support the visual construction of the metaverse and user-centric exploration. We introduce three kinds of visual elements that compose the metaverse and the two graphical construction methods in a pipeline. We propose a taxonomy of interaction technologies based on interaction tasks, user actions, feedback and various sensory channels, and a taxonomy of visualization techniques that assist user awareness. Current potential applications and future opportunities are discussed in the context of visual construction and exploration of the metaverse. We hope this paper can provide a stepping stone for further research in the area of graphics, interaction and visualization in the metaverse.

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来源期刊
Visual Informatics
Visual Informatics Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.70
自引率
3.30%
发文量
33
审稿时长
79 days
期刊最新文献
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