{"title":"增强现实全息图","authors":"Jia Jun Gan, Owen Noel Newton Fernando","doi":"10.1109/CW.2019.00064","DOIUrl":null,"url":null,"abstract":"This paper presents the development of a mobile application that enables the creation of holographic objects and displays holographic objects on mobile devices. This project aims to demonstrate how the functionalities are implemented, and testing would be conducted to ensure the accuracy of creation and exhibitions of the holographic objects. During the app testing, there would be two approaches, which were tested based on two different lightings conditions. Users would be able to create their holographic objects with minimum lighting changes based on the results of the two approaches.","PeriodicalId":117409,"journal":{"name":"2019 International Conference on Cyberworlds (CW)","volume":"81 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Augmented Reality Hologram\",\"authors\":\"Jia Jun Gan, Owen Noel Newton Fernando\",\"doi\":\"10.1109/CW.2019.00064\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents the development of a mobile application that enables the creation of holographic objects and displays holographic objects on mobile devices. This project aims to demonstrate how the functionalities are implemented, and testing would be conducted to ensure the accuracy of creation and exhibitions of the holographic objects. During the app testing, there would be two approaches, which were tested based on two different lightings conditions. Users would be able to create their holographic objects with minimum lighting changes based on the results of the two approaches.\",\"PeriodicalId\":117409,\"journal\":{\"name\":\"2019 International Conference on Cyberworlds (CW)\",\"volume\":\"81 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 International Conference on Cyberworlds (CW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CW.2019.00064\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Cyberworlds (CW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2019.00064","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper presents the development of a mobile application that enables the creation of holographic objects and displays holographic objects on mobile devices. This project aims to demonstrate how the functionalities are implemented, and testing would be conducted to ensure the accuracy of creation and exhibitions of the holographic objects. During the app testing, there would be two approaches, which were tested based on two different lightings conditions. Users would be able to create their holographic objects with minimum lighting changes based on the results of the two approaches.