利用元胞自动机算法设计迷宫游戏中的墙壁对象

Furqan Malem
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引用次数: 0

摘要

对于幼儿园的学生来说,游戏是一个很好的学习工具,因为孩子们在这个年龄段很喜欢玩。因此,本研究尝试制作一个以“环境清洁”为主题的迷宫式教育游戏,教孩子们清理垃圾,培养他们对环境清洁重要性的认识。迷宫游戏采用元胞自动机算法来设计墙体对象,使得迷宫的难度可以逐级递增。迷宫会在满足一定条件的情况下发生变化,为孩子们创造一个更刺激、更有趣的教育游戏。这个实现的算法旨在提供挑战,提高策略技能,并通过了解必须通过的空间和路径,在迷宫游戏中指出它们的位置来训练方向和空间意识。这项研究的结果是,游戏设计中的所有功能都得到了成功的执行和正确的运行。特别是要保证生成迷宫墙体的算法能够按照设计的要求工作。
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Wall Object Design in Maze Game Using Cellular Automata Algorithm
Games can be an excellent learning tool for kindergarten students considering that children are happy to play at that age. For this reason, this research tries to create a maze-type educational game with the theme "Environmental Cleanliness," which teaches children to clean up garbage and trains them in awareness of the importance of environmental cleanliness. The maze game uses the Cellular Automata Algorithm for designing wall objects so that the difficulty level of the maze can be increased at each level. The maze will change if it meets certain conditions, creating a more exciting and fun educational game for children. This implemented algorithm aims to provide challenges, improve strategy skills, and train directional and spatial awareness by knowing the spaces and paths that must be passed, pointing their location in the maze game. The result of this research is that all features in the game design developed have been successfully implemented and functioned properly. Especially ensuring the algorithm used to generate the maze wall can work according to the design.
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