{"title":"《RoShamBo》的游戏信息分析","authors":"Chetprayoon Panumate, H. Iida, J. Terrillon","doi":"10.1109/TAAI.2016.7880158","DOIUrl":null,"url":null,"abstract":"This paper introduces a family of RoShamBo games, denoted by RSB(n,b,s,r) which means that n players simultaneously show a move among b possible moves with possible s winning regulations, at each round out of r round matches in total. The player who wins more after r rounds wins. A game informatical analysis of RSB(n,b,s,r) using game refinement measure is carried out, while experiments have been conducted by developing computer players and simulating a million RoShamBo games. Results show that RSB(n, 3, 1, 1) is best to play with n = 8 or 9 and RSB(2, 3, 1,r) is best to play with r = 9 or 10. Moreover, it is confirmed that popular RoShamBo-based games such as GuRiKo in Japan and King PaoYingShub in Thailand have been played with reasonable settings.","PeriodicalId":159858,"journal":{"name":"2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A game informatical analysis of RoShamBo\",\"authors\":\"Chetprayoon Panumate, H. Iida, J. Terrillon\",\"doi\":\"10.1109/TAAI.2016.7880158\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper introduces a family of RoShamBo games, denoted by RSB(n,b,s,r) which means that n players simultaneously show a move among b possible moves with possible s winning regulations, at each round out of r round matches in total. The player who wins more after r rounds wins. A game informatical analysis of RSB(n,b,s,r) using game refinement measure is carried out, while experiments have been conducted by developing computer players and simulating a million RoShamBo games. Results show that RSB(n, 3, 1, 1) is best to play with n = 8 or 9 and RSB(2, 3, 1,r) is best to play with r = 9 or 10. Moreover, it is confirmed that popular RoShamBo-based games such as GuRiKo in Japan and King PaoYingShub in Thailand have been played with reasonable settings.\",\"PeriodicalId\":159858,\"journal\":{\"name\":\"2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI)\",\"volume\":\"38 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TAAI.2016.7880158\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TAAI.2016.7880158","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper introduces a family of RoShamBo games, denoted by RSB(n,b,s,r) which means that n players simultaneously show a move among b possible moves with possible s winning regulations, at each round out of r round matches in total. The player who wins more after r rounds wins. A game informatical analysis of RSB(n,b,s,r) using game refinement measure is carried out, while experiments have been conducted by developing computer players and simulating a million RoShamBo games. Results show that RSB(n, 3, 1, 1) is best to play with n = 8 or 9 and RSB(2, 3, 1,r) is best to play with r = 9 or 10. Moreover, it is confirmed that popular RoShamBo-based games such as GuRiKo in Japan and King PaoYingShub in Thailand have been played with reasonable settings.