用活动网络广播多媒体流

A. Banchs, W. Effelsberg, C. Tschudin, V. Turau
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引用次数: 48

摘要

活动网络允许在运行时将协议处理代码动态加载到网络节点中。该代码可以执行特定于数据包流甚至单个数据包的任务。本文比较了两种主动网络体系结构:主动节点传输系统(ANTS)和信使系统(M0)。我们实现了一个鲁棒的音频组播协议和一个分层的视频组播协议。我们讨论了这两个系统的差异,评估了体系结构的优点和缺点,比较了运行时性能,并报告了实践经验和经验教训。
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Multicasting multimedia streams with active networks
Active networks allow protocol processing code to be loaded dynamically into network nodes at run-time. This code can perform tasks specific to a stream of packets or even a single packet. In this paper we compare two active network architectures: the active node transfer system (ANTS) and the messenger system (M0). We have implemented a robust audio multicast protocol and a layered video multicast protocol with both active network systems. We discuss the differences of the two systems, evaluate architectural strengths and weaknesses, compare the runtime performance, and report practical experience and lessons learned.
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