增强现实和虚拟现实学习的全球出版趋势:过去21年

Agariadne Dwinggo Samala, Usmeldi, Taali, Y. Daineko, Yose Indarta, Yudi April Nando, Muhammad Anwar, Putra Jaya, Almasri
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引用次数: 1

摘要

增强现实(AR)和虚拟现实(VR)为数字和模拟世界提供了新的体验。虽然它们的目的是刺激用户的感知和感官,但两者有很大的不同。本研究旨在寻找和分析2001-2021年期间关于AR和VR的趋势、异同、优势和劣势的国际出版物。本研究采用文献计量学分析软件VOSViewer和MS Excel对Scopus中获得的元数据进行可视化处理。Publish or Perish软件支持本研究的数据收集,包括检索和分析学术引文。研究结果表明,AR/VR在过去几年中有持续上升的趋势。结果表明,丹麦和印度(基于国家书目对)、Journal of Physics Conference Series(基于期刊书目对)、Y. Zhou出版物(2018年)(基于出版物书目对)、Archana M.(印度)和Lars K.(丹麦)(基于作者书目对)已成为增强现实和虚拟现实学习领域最具影响力的研究对象。AR和VR这两种技术改变了人们使用屏幕的方式,从而创造了新的、令人兴奋的互动体验。在未来,随着技术的进步,预计AR/VR甚至混合现实(MR)的进一步研究将继续发展。然而,教学能力仍然是学习的关键。
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Global Publication Trends in Augmented Reality and Virtual Reality for Learning: The Last Twenty-One Years
Augmented reality (AR) and virtual reality (VR) provide new experiences in the digital and simulation worlds. While they are intended to stimulate users’ perception and senses in general, the two differ significantly. This study aimed to seek and analyze international publications on the trends, similarities, differences, advantages, and disadvantages of AR and VR for learning over the period 2001-2021. In this study, bibliometric analysis using VOSViewer with the help of MS Excel was utilized to visualize metadata obtained from Scopus. Publish or Perish software supported the data collection of this study, which included retrieving and analyzing academic citations. The findings show that the AR/VR has trend continued to rise over the years. The results showed that Denmark and India (based on country bibliographic pairs), Journal of Physics Conference Series (based on journal bibliographic pairs), Y. Zhou publications (2018) (based on bibliographic pairs of publications), and Archana M. (India) with Lars K. (Denmark) (based on author bibliographic pairs) have become the most influential in the field of augmented reality and virtual reality for learning. AR and VR are two technologies changing how people use screens, thus creating new and exciting interactive experiences. In the future, it is expected that further research related to AR/VR and even Mixed Reality (MR) will continue to develop along with technological advancement. However, pedagogical competence remains an essential key to learning.
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