基于gpu的体化GIS快速体化地形建模

Duoduo Liao
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引用次数: 1

摘要

在传统的地理信息系统(GIS)中,集成和处理体积信息的能力越来越受欢迎。体积地理信息系统(VGIS)是一个具有挑战性和前景的新领域。然而,由于缺乏体学数据源,许多体学GIS的研究活动并没有进一步深入开展。提出了一种基于图形处理器单元(GPU)的基于标准图形硬件的快速体地形建模技术。利用该技术,可以将传统的不规则三角网(TIN)或数字高程模型(DEM)等几何地形数据在交互时甚至实时生成体形地形数据。为了实现快速的体地形建模,该算法利用标准的OpenGL特性将GPU加速应用于固体地形切片和其他图形操作。本文给出了一些基于USGS DEM数据的体地形实验结果。最后对本文的结论和进一步的工作进行了说明。
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GPU-based fast volumetric terrain modeling for volumetric GIS
The ability to integrate and process volumetric information has recently become increasingly desirable in traditional Geographic Information Systems (GIS). Volumetric GIS (VGIS) is a new, challenging, and promising field. However, due to the lack of the volumetric data source, many research activities in volumetric GIS have not been further carried out deeply. This paper proposes a Graphics Processor Unit (GPU) based fast volumetric terrain modeling technique using standard graphics hardware. Using this technique can generate the volumetric terrain data from traditional geometric terrain data, such as Triangulated Irregular Network (TIN) or Digital Elevation Model (DEM), at interactive time or even in real time. To achieve fast volumetric terrain modeling, this algorithm makes use of standard OpenGL features to apply GPU acceleration to solid terrain slicing and other graphics operations. Some experimental volumetric terrain results based on USGS DEM data are shown in the paper. The conclusions and further works are described in the end.
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