热土豆蠕虫路由几乎和存储转发数据包路由一样简单

I. Newman, A. Schuster
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引用次数: 4

摘要

蠕虫路由理论(而不是包路由)最近引起了越来越多的关注,因为它是许多并行机器中底层通信机制的抽象。在高速光互连网络中,以烫手山芋方式路由蠕虫是一种理想的通信形式。提出了一种简单的并行热土豆蠕虫路由算法设计方法。基本方法是模拟已知的数据包路由算法,以便在每一步中移动蠕虫而不是数据包。对于大小为k的蠕虫的热土豆排列路线,作者有以下结果。对于n*n网格,他们得到了O(k/sup 2.5/n)算法,对于相应的离线问题,他们得到了O(k/sup 1.5/n)算法。对于2/sup n/节点的超立方体,他们得到一个O(k/sup 3/n log /sup 2/n)确定性算法和一个O(k/sup 3/n)随机算法。虽然给出的结果适用于网格和超立方体上的排列路由,但一般方法也可以应用于许多其他网络和更一般的通信模式。此外,一旦为底层网络找到更好的路由算法,蠕虫路由算法也会得到改进。
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Hot-potato worm routing is almost as easy as store-and-forward packet routing
The theory of worm routing (rather than packet routing) recently attracts an increased attention as an abstraction of the underlying communication mechanisms in many parallel machines. Routing the worms in the hot-potato style is a desired form of communication in high-speed optical interconnection networks. The authors develop a simple method for the design of parallel hot-potato worm routing algorithms. The basic approach is to simulate known packet routing algorithms, so that in each step worms are moved around instead of packets. For hot-potato permutation routing of worms of size k the authors have the following results. They get a O(k/sup 2.5/n) algorithm for the n*n mesh, and a O(k/sup 1.5/n) algorithm for the corresponding offline problem. For the 2/sup n/-nodes hypercube they get a O(k/sup 3/n log /sup 2/n) deterministic algorithm, and a O(k/sup 3/n) randomized algorithm. Although the results are given for permutation routing on the mesh and the hypercube, the general method can be applied to many other networks and to more general communication patterns as well. Moreover, once better routing algorithms are found for the underlying network, the worm routing algorithm improves, too.<>
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