{"title":"基于对话的游戏组件,用于基于能力的电子学习框架","authors":"Ciprian-Bogdan Chirila","doi":"10.1109/SACI.2013.6609025","DOIUrl":null,"url":null,"abstract":"Traditional education systems are highly theoretical and almost entirely based on student knowledge memorization. Nowadays european society development is focused on practical skills, globalization and competitiveness. Existing romanian e-learning systems tend to present and explain knowledge in a spectacular way using multimedia but none of them are based on the concept of competence. The solution in this sense is a new educational system which is based on competencies achieved in real life scenarios.","PeriodicalId":304729,"journal":{"name":"2013 IEEE 8th International Symposium on Applied Computational Intelligence and Informatics (SACI)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"A dialog based game component for a competencies based e-learning framework\",\"authors\":\"Ciprian-Bogdan Chirila\",\"doi\":\"10.1109/SACI.2013.6609025\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Traditional education systems are highly theoretical and almost entirely based on student knowledge memorization. Nowadays european society development is focused on practical skills, globalization and competitiveness. Existing romanian e-learning systems tend to present and explain knowledge in a spectacular way using multimedia but none of them are based on the concept of competence. The solution in this sense is a new educational system which is based on competencies achieved in real life scenarios.\",\"PeriodicalId\":304729,\"journal\":{\"name\":\"2013 IEEE 8th International Symposium on Applied Computational Intelligence and Informatics (SACI)\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-05-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE 8th International Symposium on Applied Computational Intelligence and Informatics (SACI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SACI.2013.6609025\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE 8th International Symposium on Applied Computational Intelligence and Informatics (SACI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SACI.2013.6609025","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A dialog based game component for a competencies based e-learning framework
Traditional education systems are highly theoretical and almost entirely based on student knowledge memorization. Nowadays european society development is focused on practical skills, globalization and competitiveness. Existing romanian e-learning systems tend to present and explain knowledge in a spectacular way using multimedia but none of them are based on the concept of competence. The solution in this sense is a new educational system which is based on competencies achieved in real life scenarios.