基于对话的游戏组件,用于基于能力的电子学习框架

Ciprian-Bogdan Chirila
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引用次数: 8

摘要

传统的教育体系是高度理论化的,几乎完全基于学生的知识记忆。如今,欧洲社会的发展重点是实用技能、全球化和竞争力。罗马尼亚现有的电子学习系统倾向于使用多媒体以一种壮观的方式呈现和解释知识,但它们都没有基于能力的概念。从这个意义上说,解决方案是一种基于在现实生活场景中获得的能力的新教育体系。
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A dialog based game component for a competencies based e-learning framework
Traditional education systems are highly theoretical and almost entirely based on student knowledge memorization. Nowadays european society development is focused on practical skills, globalization and competitiveness. Existing romanian e-learning systems tend to present and explain knowledge in a spectacular way using multimedia but none of them are based on the concept of competence. The solution in this sense is a new educational system which is based on competencies achieved in real life scenarios.
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