基于虚拟现实的卒中患者错误增强治疗训练系统

Lily Sror, Michal Vered, I. Treger, S. Levy-Tzedek, M. Levin, S. Berman
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引用次数: 3

摘要

中风是上肢功能长期感觉运动障碍的主要原因,目前的上肢干预效果有限。关节水平增强治疗以参照控制理论为基础,规定在关节水平插入误差,以诱导肌肉水平控制机制的动态重新映射。我们假设这将导致关节控制范围的增加,从而改善自主运动的表现。在当前的报告中,我们描述了一个基于关节水平误差增强的上肢训练的虚拟现实系统。该系统由三个部分组成,一个被动臂托支撑手臂对抗重力,一个Kinect运动跟踪系统,以及一个虚拟现实训练环境。整个手臂的可视化是一个关键的系统组成部分,应该唤起高度的存在感。为了使方法有效,参与者应该接受可视化的手臂位置代表他/她的实际手臂位置,尽管他/她的本体感觉输入存在冲突。目前正在进行一项试点测试,以评估该方法的有效性。
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A virtual reality-based training system for error-augmented treatment in patients with stroke
Stroke is a leading cause of long-term sensorimotor deficits in upper limb function and current upper limb interventions have limited effectiveness. Joint-level augmentation treatment, grounded in referent control theory, prescribes insertion of error at the joint level for inducing a dynamic re-mapping of muscle-leve control mechanisms. We hypothesize that this will lead to an increase in the control range of the joint and consequently to improved performance of voluntary motion. In the current presentation we describe a system harnessing virtual reality developed for upper-limb training based on joint level error augmentation. The system comprises three components, a passive arm rest supporting the arm against gravity, a Kinect motion tracking system, and a virtual-reality training environment. The visualization of the entire arm is a critical system component which should invoke a high degree of presence. For the method to be effective, the participant should accept the visualized arm position as representing his/her actual arm location, despite conflicting input from his/her proprioception. A pilot test is currently under way for assessing the method’s effectiveness.
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