游戏界面采用手势识别

Doe-Hyung Lee, Kwang-seok Hong
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引用次数: 42

摘要

本文提出了一种基于差分图像熵的立体相机实时手势识别系统。现有的系统主要使用带有某种类型标记的手部检测。然而,我们的系统使用了实时手部图像识别系统。在检测步骤中,我们基于立体相机获取的左右图像,使用绝对差值和实现深度图。该系统检测前景物体并将其视为一只手。手势识别系统利用输入图像与平均图像的差熵。为了评估该技术的性能,我们使用手势240数据库进行了识别实验。该方法的平均识别率为85%。利用该方法,我们实现了一个基于手势识别的中国象棋游戏。
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Game interface using hand gesture recognition
In this paper, we propose a real-time hand gesture recognition system based on difference image entropy using a stereo camera. Existing systems use hand detection primarily with some type of marker. Our system, however, uses a real-time hand image recognition system. In the detection step, we implement a depth map using a sum of absolute differences based on the acquired right-left image using a stereo camera. This system detects a foreground object and perceives it as a hand. The hand gesture recognition system uses the difference image entropy of the input image and the average image. To evaluate the performance of the proposed technology, we implement a recognition experiment using the hand gesture 240 database. The proposed method shows an average recognition rate of 85%. Using the proposed method, we implement a Chinese chess game based on hand gesture recognition.
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