设计社交农业(socialag)应用的游戏化,以提高终端用户的参与度

I. Nuritha, Vandha Widartha, S. Bukhori
{"title":"设计社交农业(socialag)应用的游戏化,以提高终端用户的参与度","authors":"I. Nuritha, Vandha Widartha, S. Bukhori","doi":"10.1109/CAIPT.2017.8320713","DOIUrl":null,"url":null,"abstract":"Social Agriculture (SociAg) application is a web based social media application prototype which is used for providing active, interactive, and persuasive communication among farmers, farmer communities and professionals as space for sharing information each other to improve science and technology knowledge in agriculture. SociAg application is developed by implementing gamification concept for increasing user interest within using this application. Gamification is used as one of strategy end-user engagement to attract enthusiastic farmers, farmer communities, and professionals in utilizing SociAg applications to interact with useful information sharing especially in agriculture. Through gamification concept, the active SociAg application user will earn reward be in the form of point in each the use of SociAg application activities. The achievement of these points are able to be used either by government or by policy maker as one of reference to grant the agriculture assistance, in order the assistance is able to be provided on the right target.","PeriodicalId":351075,"journal":{"name":"2017 4th International Conference on Computer Applications and Information Processing Technology (CAIPT)","volume":"331 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Designing gamification on Social Agriculture (SociAg) application to increase end-user engagement\",\"authors\":\"I. Nuritha, Vandha Widartha, S. Bukhori\",\"doi\":\"10.1109/CAIPT.2017.8320713\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Social Agriculture (SociAg) application is a web based social media application prototype which is used for providing active, interactive, and persuasive communication among farmers, farmer communities and professionals as space for sharing information each other to improve science and technology knowledge in agriculture. SociAg application is developed by implementing gamification concept for increasing user interest within using this application. Gamification is used as one of strategy end-user engagement to attract enthusiastic farmers, farmer communities, and professionals in utilizing SociAg applications to interact with useful information sharing especially in agriculture. Through gamification concept, the active SociAg application user will earn reward be in the form of point in each the use of SociAg application activities. The achievement of these points are able to be used either by government or by policy maker as one of reference to grant the agriculture assistance, in order the assistance is able to be provided on the right target.\",\"PeriodicalId\":351075,\"journal\":{\"name\":\"2017 4th International Conference on Computer Applications and Information Processing Technology (CAIPT)\",\"volume\":\"331 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 4th International Conference on Computer Applications and Information Processing Technology (CAIPT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CAIPT.2017.8320713\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 4th International Conference on Computer Applications and Information Processing Technology (CAIPT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CAIPT.2017.8320713","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

社会农业(Social Agriculture, SociAg)应用程序是一个基于web的社交媒体应用原型,用于在农民、农民社区和专业人员之间提供积极、互动和有说服力的沟通,作为相互分享信息的空间,以提高农业科技知识。社交应用程序是通过实现游戏化概念来提高用户使用该应用程序的兴趣而开发的。游戏化被用作终端用户参与策略之一,以吸引热心的农民、农民社区和专业人士利用社会化农业应用程序与有用的信息共享进行互动,尤其是在农业领域。通过游戏化的理念,活跃的社交应用用户将在每次使用社交应用的活动中以积分的形式获得奖励。这些要点的实现可以作为政府或政策制定者提供农业援助的参考之一,以便能够向正确的目标提供援助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Designing gamification on Social Agriculture (SociAg) application to increase end-user engagement
Social Agriculture (SociAg) application is a web based social media application prototype which is used for providing active, interactive, and persuasive communication among farmers, farmer communities and professionals as space for sharing information each other to improve science and technology knowledge in agriculture. SociAg application is developed by implementing gamification concept for increasing user interest within using this application. Gamification is used as one of strategy end-user engagement to attract enthusiastic farmers, farmer communities, and professionals in utilizing SociAg applications to interact with useful information sharing especially in agriculture. Through gamification concept, the active SociAg application user will earn reward be in the form of point in each the use of SociAg application activities. The achievement of these points are able to be used either by government or by policy maker as one of reference to grant the agriculture assistance, in order the assistance is able to be provided on the right target.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Implementation of real-time static hand gesture recognition using artificial neural network Application of baby's nutrition status using Macromedia Flash Analysis of radio based train control system using LTE-R and analysis of security requirements: The security of the radio based train control system A study on the effective interaction method to improve the presence in social virtual reality game Expert system to optimize the best goat selection using topsis: Decision support system
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1