{"title":"从追点到读心术:电子游戏互动的过去、现在和未来","authors":"D. Marshall, Tomas E. Ward, S. McLoone","doi":"10.1145/1217728.1217738","DOIUrl":null,"url":null,"abstract":"It is the calm before the storm. By the end of 2006, Sony, Microsoft, and Nintendo will have released \ntheir new wave of gaming hardware, and the next round in the great video game battle will have \nbegun. Capable of displaying photo-realistic images, and acting as the center of your entertainment \nlifestyle, these machines promise to change the face of gaming. Console games have moved away from \nthe single-screen experiences of old, to multimillion dollar epics, featuring hours and hours of \ncinematic action. Truly, it is an exciting time to be a gamer. \nWhile visual and audio technology advances toward real-world fidelity, human computer interaction (HCI) \n— \nthe methods by which users control the simulation \n— \nhas not received the same degree of attention. But \nit now seems this aspect of the sense-of-presence problem may undergo a revolution similar to that of \nits audiovisual counterparts with the next generation of gaming devices. In this article, we discuss the \ndriving forces behind these changes, several devices, and what current research suggests the future \nmay hold for today's gamer.","PeriodicalId":429016,"journal":{"name":"ACM Crossroads","volume":"52 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"From chasing dots to reading minds: the past, present, and future of video game interaction\",\"authors\":\"D. Marshall, Tomas E. Ward, S. McLoone\",\"doi\":\"10.1145/1217728.1217738\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"It is the calm before the storm. By the end of 2006, Sony, Microsoft, and Nintendo will have released \\ntheir new wave of gaming hardware, and the next round in the great video game battle will have \\nbegun. Capable of displaying photo-realistic images, and acting as the center of your entertainment \\nlifestyle, these machines promise to change the face of gaming. Console games have moved away from \\nthe single-screen experiences of old, to multimillion dollar epics, featuring hours and hours of \\ncinematic action. Truly, it is an exciting time to be a gamer. \\nWhile visual and audio technology advances toward real-world fidelity, human computer interaction (HCI) \\n— \\nthe methods by which users control the simulation \\n— \\nhas not received the same degree of attention. But \\nit now seems this aspect of the sense-of-presence problem may undergo a revolution similar to that of \\nits audiovisual counterparts with the next generation of gaming devices. In this article, we discuss the \\ndriving forces behind these changes, several devices, and what current research suggests the future \\nmay hold for today's gamer.\",\"PeriodicalId\":429016,\"journal\":{\"name\":\"ACM Crossroads\",\"volume\":\"52 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Crossroads\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1217728.1217738\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Crossroads","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1217728.1217738","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
From chasing dots to reading minds: the past, present, and future of video game interaction
It is the calm before the storm. By the end of 2006, Sony, Microsoft, and Nintendo will have released
their new wave of gaming hardware, and the next round in the great video game battle will have
begun. Capable of displaying photo-realistic images, and acting as the center of your entertainment
lifestyle, these machines promise to change the face of gaming. Console games have moved away from
the single-screen experiences of old, to multimillion dollar epics, featuring hours and hours of
cinematic action. Truly, it is an exciting time to be a gamer.
While visual and audio technology advances toward real-world fidelity, human computer interaction (HCI)
—
the methods by which users control the simulation
—
has not received the same degree of attention. But
it now seems this aspect of the sense-of-presence problem may undergo a revolution similar to that of
its audiovisual counterparts with the next generation of gaming devices. In this article, we discuss the
driving forces behind these changes, several devices, and what current research suggests the future
may hold for today's gamer.