(以前的)回合制群件游戏中高速交互和协调的出现

C. Gutwin, Mutasem Barjawi, David Pinelle
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引用次数: 5

摘要

尽管某些形式的分布式群件现在支持快节奏的实时协作(例如,第一人称射击游戏),但很少有人研究当人们试图在一起高速工作时如何进行协调和交互。理解高速协调的要素是很重要的,因为共享工作空间群件系统为新型高速工作提供了机会,也就是说,它们提供了从物理约束中解放出来的机会,这些物理约束会减缓和限制物理共享空间中的协调。为了更好地理解高速协作,并检查这些机会是否能够在群件中实现新的交互方式,我们创造并研究了一种新的多人游戏(称为RTChess),它基于传统的国际象棋,但增加了多个玩家,并从游戏玩法中删除了所有回合。结果便是一款免费的游戏,在这里玩家只受到快速且熟练移动的能力的限制,这种情况更像是团队运动而非桌面游戏。我们对448局RTChess进行了一项观察性研究,以寻找高速互动、团队协调和互动专业知识的出现。我们发现人们可以通过分布式群件非常快速地进行互动,并且有证据表明人们在游戏中积累了专业知识并发展了多种协作方式。像RTChess这样的群件系统表明,共享工作空间协作中的协调和交互可以高速进行,并提出了将群件用户从当前许多多用户系统中常见的缓慢而生硬的交互中解放出来的方法。
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The Emergence of High-Speed Interaction and Coordination in a (Formerly) Turn-based Groupware Game
Although some forms of distributed groupware now enable fast-paced real-time collaboration (e.g., first-person shooter games), little work has been done to determine how coordination and interaction occur when people attempt to work together at high speed. Understanding the elements of high-speed coordination is important, because shared-workspace groupware systems offer opportunities for new kinds of high-speed work that is, they provide freedom from the physical constraints that can slow and restrict coordination in physical shared spaces. To better understand high-speed coordination, and to examine whether these opportunities can enable new kinds of interaction in groupware, we created and studied a new multi-player game (called RTChess) that is based on traditional chess, but adds multiple players and removes all turns from the gameplay. The result is a free-for-all game where people are limited only by their ability to move quickly and expertly a situation that is more like a team sport than a tabletop game. We carried out an observational study of 448 games of RTChess to look for the emergence of high-speed interaction, team coordination, and interactional expertise. We found that people can interact extremely quickly through distributed groupware, and saw evidence that people build expertise and develop several kinds of coordination in the game. Groupware systems like RTChess indicate that coordination and interaction in shared-workspace collaboration can occur at high speed, and suggest ways to free groupware users from the slow and stilted interactions that are common in many current multi-user systems.
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