Rizal Padhilah, Muhammad Raihan Satrio Putra Pamungkas, Syarifah Husniyah, Nisrina Ramadhani Listarto, Annisa Nur Aeni, Rini Marwati
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摘要

当前,用户体验已经成为软件开发中的一个重要内容。据报道,很少有用户因为糟糕的体验而离开应用程序。可用性作为用户体验的子方面之一,在本研究中作为用户使用应用程序的容易程度的指标水平进行评估。由于儿童的性别和性格导致的感知差异成为本研究的主题,因此本研究旨在确定小学生的性别对所进行的可用性评估结果的显著影响。本研究测试的应用程序是一个基于android的应用程序PrismaKu,它是一个智能的解决方案,以提高印尼小学生的数学素养技能。这种研究方法借鉴了以往的研究学习螺旋法,即一个循环进行的研究学习螺旋法。使用系统可用性量表(SUS)进行测试以测量每个任务的持续时间和应用程序的易用性评估。从研究结果来看,小学学生的性别对可用性结果、各任务持续时间和系统可用性量表得分均无显著影响。然而,从数值和描述的角度来看,得分和持续时间存在差异。
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Evaluasi User Experience Dalam Aspek Usability Pada Aplikasi Android Edukasi Literasi Matematika
Currently, user experience has becomes an important thing in software development. Few users reportedly has left the application as a result of bad experience that occurs to them. Usability as one of the sub aspect of user experience that play role as a indicator level of how easy user using application is being evaluated in this study. Perceptual difference due to gender and character of children became the choosen topic, so this study aims to determine the significant effect of gender from elementary school students on the results of the usability evaluation that conducted. The application tested in this study is an android-based application called PrismaKu which is present as a smart solution to improve the mathematical literacy skills of elementary school students in Indonesia. This research method refers to previous method named research learning spiral method which is carried out in one cycle. Tests were conducted to measure the duration of each task and application ease of use assessment using the System Usability Scale (SUS). Based on the research results, there are no significant effect of gender from elementary school students on the results of usability neither duration of each task nor system usability scale score. Nevertheless, score and duration show difference as viewed from numerical and descriptive perspective.
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