{"title":"基于视觉强化学习的深度无监督卷积网络的进化","authors":"J. Koutník, J. Schmidhuber, F. Gomez","doi":"10.1145/2576768.2598358","DOIUrl":null,"url":null,"abstract":"Dealing with high-dimensional input spaces, like visual input, is a challenging task for reinforcement learning (RL). Neuroevolution (NE), used for continuous RL problems, has to either reduce the problem dimensionality by (1) compressing the representation of the neural network controllers or (2) employing a pre-processor (compressor) that transforms the high-dimensional raw inputs into low-dimensional features. In this paper, we are able to evolve extremely small recurrent neural network (RNN) controllers for a task that previously required networks with over a million weights. The high-dimensional visual input, which the controller would normally receive, is first transformed into a compact feature vector through a deep, max-pooling convolutional neural network (MPCNN). Both the MPCNN preprocessor and the RNN controller are evolved successfully to control a car in the TORCS racing simulator using only visual input. This is the first use of deep learning in the context evolutionary RL.","PeriodicalId":123241,"journal":{"name":"Proceedings of the 2014 Annual Conference on Genetic and Evolutionary Computation","volume":"142 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"113","resultStr":"{\"title\":\"Evolving deep unsupervised convolutional networks for vision-based reinforcement learning\",\"authors\":\"J. Koutník, J. Schmidhuber, F. Gomez\",\"doi\":\"10.1145/2576768.2598358\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Dealing with high-dimensional input spaces, like visual input, is a challenging task for reinforcement learning (RL). Neuroevolution (NE), used for continuous RL problems, has to either reduce the problem dimensionality by (1) compressing the representation of the neural network controllers or (2) employing a pre-processor (compressor) that transforms the high-dimensional raw inputs into low-dimensional features. In this paper, we are able to evolve extremely small recurrent neural network (RNN) controllers for a task that previously required networks with over a million weights. The high-dimensional visual input, which the controller would normally receive, is first transformed into a compact feature vector through a deep, max-pooling convolutional neural network (MPCNN). Both the MPCNN preprocessor and the RNN controller are evolved successfully to control a car in the TORCS racing simulator using only visual input. This is the first use of deep learning in the context evolutionary RL.\",\"PeriodicalId\":123241,\"journal\":{\"name\":\"Proceedings of the 2014 Annual Conference on Genetic and Evolutionary Computation\",\"volume\":\"142 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-07-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"113\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2014 Annual Conference on Genetic and Evolutionary Computation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2576768.2598358\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 Annual Conference on Genetic and Evolutionary Computation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2576768.2598358","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Evolving deep unsupervised convolutional networks for vision-based reinforcement learning
Dealing with high-dimensional input spaces, like visual input, is a challenging task for reinforcement learning (RL). Neuroevolution (NE), used for continuous RL problems, has to either reduce the problem dimensionality by (1) compressing the representation of the neural network controllers or (2) employing a pre-processor (compressor) that transforms the high-dimensional raw inputs into low-dimensional features. In this paper, we are able to evolve extremely small recurrent neural network (RNN) controllers for a task that previously required networks with over a million weights. The high-dimensional visual input, which the controller would normally receive, is first transformed into a compact feature vector through a deep, max-pooling convolutional neural network (MPCNN). Both the MPCNN preprocessor and the RNN controller are evolved successfully to control a car in the TORCS racing simulator using only visual input. This is the first use of deep learning in the context evolutionary RL.