地貌演化的拓扑运算

Richard Bezin, Benoît Crespin, Xavier Skapin, O. Terraz, P. Meseure
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引用次数: 3

摘要

地貌过程塑造了我们日常景观的形状,因此必须模拟以生成可信的数字景观。特别是,在形成复杂的几何形状,如天然拱门、桥梁或隧道时,必须考虑到拓扑结构的变化。我们提出了一种新的方法来模拟三维地形的地貌演变,该地形表示为存储在拓扑模型中的一组体积,并描述了一组原子操作,以鲁棒的方式处理拓扑事件。这些操作构成了在基于广义地图的建模软件中成功实现更复杂进化场景的基础,这可以用来减少依赖体素网格或分层数据结构的其他方法所需的存储。
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Topological Operations for Geomorphological Evolution
Geomorphological processes sculpt the shape of our everyday landscapes and must therefore be simulated to generate plausible digital landscapes. In particular, topological changes must be taken into account during the formation of complex geometries such as natural arches, bridges or tunnels. We present a novel approach to simulate the geomorphological evolution of a 3D terrain represented as a set of volumes stored in a topological model, and describe a set of atomic operations to handle topological events in a robust way. These operations form the basis to successfully implement more complex evolution scenarios in a modelling software based on generalized maps, which could be used to reduce the storage needed by other methods relying on voxel grids or layered data structures.
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