教育中的人机交互

Ananya Khurana, Rohan Raj, Satender Kumar, Ms. Neha Garg
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引用次数: 0

摘要

人机交互(HCI)不再是信息技术或计算机科学的唯一研究,现在它已经覆盖了医疗、娱乐等领域。随着人机交互应用的增加,学生在多学科环境下工作的要求也越来越高。让学生在一个多学科的环境中舒适地工作并不是一件容易的事。学生们被要求对潜在的问题表述有相当的了解和适应。HCI在教育中的演变是为了确保学生能够更有效地理解模型的概念和工作方式。这个项目的目标是创建一个基于网络的电子学习工具,“寻径可视化器”。它是指可视化最短路径算法在指定的起始节点和目标节点之间计算一条最优路径。该项目的概念应用通过Dijkstra、A*和DFS等算法的实现来说明。最终的产品是一个web应用程序,这样任何用户都可以很容易地看到并通过可感知的可视化学习算法的工作。该项目的用户友好性为用户提供了如何操作的简单说明。使用该应用程序的初步结果表明,电子学习工具对学生更好地理解最短路径算法有好处。
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Human Computer Interaction in Education
Human-Computer Interaction (HCI) is no longer the sole study of information technology or computer science but now it has covered the area of medical, entertainment, etc. As the application of HCI is increasing, so is the requirement of students to work in a multidisciplinary environment. Making students comfortable working in a multidisciplinary environment is not an easy task. The students are required to make pretty much aware and comfortable with the underlying problem statement. The evolution of HCI in education is to make sure that students can understand the concepts and working of the model in a more effective way. The goal of this project is to create a web-based e-Learning tool, ‘Path Finding Visualizer’. It refers to computing an optimal route between the specified start node and goal nodes visualizing shortest path algorithms. The conceptual application of the project is illustrated by the implementation of algorithms like Dijkstra’s, A*, and DFS. The end product is a web application so that any user can easily see and learn the working of the algorithms through perceivable visualizations. The user-friendliness of the project provides the user with easy instructions on how to operate it. The initial results of using the application show promised benefits of the e-Learning tool towards students getting a good understanding of shortest paths algorithms.
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