朴素组播路由有多糟糕?

M. Doar, I. Leslie
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引用次数: 327

摘要

在以前的网络中路由多播连接的方法中,重点是将源传输到一组固定的目的地(多播组)。在一些应用程序中,目的地将加入和离开多播组。在这些条件下,在每次修改之后计算一个“最优”生成树可能不是最好的方法。另一种方法是对现有的生成树进行适当的修改,以派生出新的生成树。一种极端的(虽然不是最优的)变化是为每个目的地使用最小开销的源到目的地路由,有效地忽略了现有的组播树。作者研究了这些树在随机的一般拓扑网络中有多不理想,并得出结论,它们只差一个小因素。如果在随机网络上施加层次结构以得到更真实的模型,则该因素进一步降低。
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How bad is naive multicast routing?
In previous approaches to routing multicast connections in networks, the emphasis has been on the source transmitting to a fixed set of destinations (the multicast group). There are some applications where destinations will join and leave the multicast group. Under these conditions, computing an 'optimal' spanning tree after each modification may not be the best way to proceed. An alternative is to make modest alterations to an existing spanning tree to derive a new one. An extreme, though nonoptimal, variation of this is to use minimal cost source to destination routing for each destination, effectively ignoring the existing multicast tree. The authors examine just how nonoptimal these trees are in random general topology networks and conclude that they are worse by only a small factor. The factor is reduced still further if a hierarchy is imposed on the random network to give a more realistic model.<>
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