健身自行车:儿童教育和身体健康的健身系统

Rajwa Alharthi, Ali Karime, Hussein Al Osman, Abdulmotaleb El Saddik
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引用次数: 14

摘要

最近,包含运动界面的游戏开始出现,并受到学术研究人员和商业公司的关注。Exergaming是指通过玩游戏来促进身体活动的电子游戏。运动游戏被认为是促进儿童体育活动的好方法。这类游戏鼓励孩子们在享受游戏体验的同时参与体育活动。尽管如此,我们还是想调查运动和学习相结合是否对儿童的健康更有益。在本文中,我们提出了我们的运动系统,称为锻炼学习自行车系统,它结合了体育和教育方面。ExerLearn自行车系统不仅让孩子们在玩耍中锻炼身体,同时也为他们提供了学习的机会。我们采用了模块化设计方法,通过在自行车上附加一些设备,可以使用任何固定的自行车作为输入接口。
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Exerlearn Bike: An Exergaming System for Children's Educational and Physical Well-Being
Recently, games that incorporate exertion interfaces have emerged and are gaining attention from both academic researchers and commercial companies. Exergaming refers to video games that promote physical activity through playing. Exergames are believed to be a good method of promoting physical activity in children. Such games encourage children to engage in physical activity while enjoying their gaming experience. Nonetheless, we wanted to investigate whether combining exercising and learning modalities could be more beneficial for children's well-being. In this paper, we present our exergaming system called the ExerLearn Bike System, which combines both physical and educational aspects. The ExerLearn Bike System not only engages children in exercising through playing, but also provides them with learning experiences at the same time. We adopted a modular design approach that makes it possible to use any stationary bicycle as an input interface by attaching a number of devices on the bike.
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