对云中的3D图形应用程序的可扩展支持

Wei-qi Shi, Yang Lu, Zhu Li, Jonathan Engelsma
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引用次数: 12

摘要

虚拟化技术的最新进展和云计算模型的广泛接受正在对软件服务行业产生重大影响。尽管云计算和虚拟化技术在支持传统企业和业务应用程序的信息处理需求方面得到了广泛的应用,但迄今为止,在云中启用实时3D虚拟设备方面几乎没有取得成功。本文旨在通过介绍SHARC来解决这一缺陷,SHARC是一种在云计算环境中支持实时3D应用程序的可扩展解决方案。该解决方案使用可扩展的流水线处理基础设施,该基础设施根据分工原则由三个处理网络组成,一个用于运行3D虚拟设备的虚拟化服务器网络,一个用于处理具有负载平衡的图形渲染工作负载的图形渲染网络,以及一个用于将渲染帧转换为H.264/MPEG-4媒体流并将媒体流传输给云用户的流媒体网络。本文描述了SHARC的原型实现,并报告了测试结果,证明了这种方法的可行性。
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Scalable Support for 3D Graphics Applications in Cloud
Recent advances in virtualization technology and wide acceptance of the cloud computing model are having significant impact on the software service industry. Though cloud computing and virtualization technology has been widely applied in supporting the information processing needs of conventional enterprise and business applications, there has been little success to-date in enabling realtime 3D virtual appliances in the cloud. This paper aims to address this deficiency by presenting SHARC, a solution for enabling scalable support of realtime 3D applications in a cloud computing environment. The solution uses a scalable pipelined processing infrastructure which consists of three processing networks according to the principle of division-of-labor, a virtualization server network for running 3D virtual appliances, a graphics rendering network for processing graphics rendering workload with load balancing, and a media streaming network for transcoding rendered frames into H.264/MPEG-4 media streams and streaming the media streams to a cloud user. The paper describes a prototype implementation of SHARC and reports test results that demonstrate the viability of this approach.
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