用于神经物理治疗的可修改虚拟现实游戏-多专业开发和试点测试

Anja Poberznik, J. Huhtasalo, Taina Jyräkoski, Sanna Seppä, Jani Lahti, A. Tavakoli, J. Virkki, S. Merilampi
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引用次数: 0

摘要

严肃游戏和虚拟现实是未来康复的有希望的工具。它们代表了促进自我照顾和激励康复者的解决方案。然而,更广泛地采用它们需要康复者本身和该领域专家的经验和研究资料。本研究的目的是在多专业合作中开发一个物理治疗虚拟现实游戏的原型,并了解导致积极用户体验的最佳实践。本文重点介绍了游戏开发过程、《Whac-A-Physio》游戏原型本身以及采用协同设计方法的初步用户体验。这是未来更多参与者研究的基础。物理治疗专业人员对在多学科群体中开发游戏很感兴趣,并有动力采用它。开发的Whac-A-Physio游戏原型随后在两家理疗诊所试用。通过半结构化访谈从物理治疗师那里获得反馈。物理治疗师发现这个游戏适合上肢治疗、平衡和协调训练。这个游戏为他们的客户提供了一个有价值的激励工具,提高了他们的能力和包容性,因此被认为是传统治疗的一个很好的补充。
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A modifiable virtual reality game for neurological physiotherapy - Multiprofessional development and pilot testing
Serious games and virtual reality are promising tools for future rehabilitation. They represent solutions for promoting self-care and for motivating the rehabilitees. However, their wider adoption requires experience and research information from both the rehabilitators themselves and experts in the field. The aim of this study is to develop a prototype physiotherapy virtual reality game in multiprofessional collaboration and to learn about the best practises leading into positive user experience. This paper emphasizes the game development process, the Whac-A-Physio game prototype itself and the preliminary user experiences utilizing a co-design approach. It is a basis for future studies with higher number of participants. The physiotherapy professionals were interested in developing the game in a multidisciplinary group and motivated to adopt it. The developed Whac-A-Physio game prototype was subsequently piloted in two physiotherapy clinics. The feedback was obtained from the physiotherapists by semi-structured interviewing. The physiotherapists found the game suitable for upper limb therapy, balance, and coordination training. The game presented a valuable motivational tool for their clients, improving their sense of ability and inclusion, and was thus considered a good addition to the conventional therapy.
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