{"title":"基于web的增强现实平台-使用图像QR码用于教育目的及其他","authors":"M. Nguyen, Minh Phu Lai, H. Le, W. Yan","doi":"10.1145/3359996.3364793","DOIUrl":null,"url":null,"abstract":"Augmented Reality (AR) provides the capability to overlay virtual 3D information onto a 2D printed flat surface; for example, displaying a 3D model on a single flat card that accompanies with the diagram shown in a learning text-book. The student can zoom in and out, rotate, and perceive the animation of the figure in real-time. This will make the educational theory more attractive; hence, motivates students to learn. AR is a great tool; however, the setup and display are not straight-forward (there are many different AR markers with different encryption, decryption methods, and displaying flat-forms). In this paper, we proposed a portable browser-based platform which uses the advantages of AR along with scan-able QR Code on mobile phones to enhance instant 3D visualisation. The user only needs a smart-phone (Apple iPhone or Android) with Internet-enabled; no specific Apps are needed to install. The user scans the QR Code embedded in a colour image, the code will link to a public website, and the website will produce AR Experience right on top of the browser. As a result, it provides a stress-free, low-cost, portable, and promising solution for not only educational purposes but also many other fields such as gaming, property selling, e-commerce, reporting. The set up is convenient: the user uploads a picture (e.g. a racing car), and what actions to be related to it (a 3D model to display, or a movie to play). The system will add on the picture one small colour QR code (to redirect to an online URL) and a thin black border. The user also uploads the 3D model (GLTF files) that he wants to display on top of the card to finish the set-up. At the display, the user can print the AR card, point their smart-phone towards the card, and pre-setup AR models or actions will appear on it. To students, these 3D graphics or animations will allow them to learn and understand the lessons in a much more intuitive way.","PeriodicalId":393864,"journal":{"name":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"A Web-based Augmented Reality Plat-form using Pictorial QR Code for Educational Purposes and Beyond\",\"authors\":\"M. Nguyen, Minh Phu Lai, H. Le, W. Yan\",\"doi\":\"10.1145/3359996.3364793\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Augmented Reality (AR) provides the capability to overlay virtual 3D information onto a 2D printed flat surface; for example, displaying a 3D model on a single flat card that accompanies with the diagram shown in a learning text-book. The student can zoom in and out, rotate, and perceive the animation of the figure in real-time. This will make the educational theory more attractive; hence, motivates students to learn. AR is a great tool; however, the setup and display are not straight-forward (there are many different AR markers with different encryption, decryption methods, and displaying flat-forms). In this paper, we proposed a portable browser-based platform which uses the advantages of AR along with scan-able QR Code on mobile phones to enhance instant 3D visualisation. The user only needs a smart-phone (Apple iPhone or Android) with Internet-enabled; no specific Apps are needed to install. The user scans the QR Code embedded in a colour image, the code will link to a public website, and the website will produce AR Experience right on top of the browser. As a result, it provides a stress-free, low-cost, portable, and promising solution for not only educational purposes but also many other fields such as gaming, property selling, e-commerce, reporting. The set up is convenient: the user uploads a picture (e.g. a racing car), and what actions to be related to it (a 3D model to display, or a movie to play). The system will add on the picture one small colour QR code (to redirect to an online URL) and a thin black border. The user also uploads the 3D model (GLTF files) that he wants to display on top of the card to finish the set-up. At the display, the user can print the AR card, point their smart-phone towards the card, and pre-setup AR models or actions will appear on it. To students, these 3D graphics or animations will allow them to learn and understand the lessons in a much more intuitive way.\",\"PeriodicalId\":393864,\"journal\":{\"name\":\"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3359996.3364793\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3359996.3364793","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Web-based Augmented Reality Plat-form using Pictorial QR Code for Educational Purposes and Beyond
Augmented Reality (AR) provides the capability to overlay virtual 3D information onto a 2D printed flat surface; for example, displaying a 3D model on a single flat card that accompanies with the diagram shown in a learning text-book. The student can zoom in and out, rotate, and perceive the animation of the figure in real-time. This will make the educational theory more attractive; hence, motivates students to learn. AR is a great tool; however, the setup and display are not straight-forward (there are many different AR markers with different encryption, decryption methods, and displaying flat-forms). In this paper, we proposed a portable browser-based platform which uses the advantages of AR along with scan-able QR Code on mobile phones to enhance instant 3D visualisation. The user only needs a smart-phone (Apple iPhone or Android) with Internet-enabled; no specific Apps are needed to install. The user scans the QR Code embedded in a colour image, the code will link to a public website, and the website will produce AR Experience right on top of the browser. As a result, it provides a stress-free, low-cost, portable, and promising solution for not only educational purposes but also many other fields such as gaming, property selling, e-commerce, reporting. The set up is convenient: the user uploads a picture (e.g. a racing car), and what actions to be related to it (a 3D model to display, or a movie to play). The system will add on the picture one small colour QR code (to redirect to an online URL) and a thin black border. The user also uploads the 3D model (GLTF files) that he wants to display on top of the card to finish the set-up. At the display, the user can print the AR card, point their smart-phone towards the card, and pre-setup AR models or actions will appear on it. To students, these 3D graphics or animations will allow them to learn and understand the lessons in a much more intuitive way.