信息网络编码的博弈论方法

J. Price, T. Javidi
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引用次数: 3

摘要

从一开始,网络编码文献就在很大程度上假设了用户之间的合作。在单播应用程序中,用户对向(或从)除其唯一目的地以外的任何目的地提供(或隐藏)其信息没有固有的兴趣,因此必须重新考虑这一假设。本文通过构建网络编码博弈来考察自私用户对编码策略的影响,其中用户策略是他们的编码/解码方案(包括编码函数、块长度、速率等)。通过实例表明,这种网络编码博弈的合理结果依赖于在网络中间节点上实现的特定网络编码方案。更具体地说,我们构建的例子表明,即使允许用户完全自由地选择编码方案,在网络中间节点上仔细构建网络编码方案如何保证有效的编码方案作为博弈的合理结果出现。
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A game-theoretic approach to coding for information networks
Since its inception, network coding literature has, for the most part, assumed cooperation among users. In unicast applications where users have no inherent interest in providing (or concealing) their information to (or from) any destinations except for their unique one, this assumption must be reconsidered. In this paper, we examine the impact of selfish users on coding strategies by formulating network coding games, in which users strategies are their encoding/decoding schemes (including encoding functions, block length, rate, etc). Through the use of examples, we show that the rational outcomes of such network coding games are dependent on the particular network coding scheme implemented at intermediate nodes in the network. More specifically, we construct examples that show how careful construction of network coding schemes at intermediate nodes in the network can guarantee that efficient coding solutions will emerge as a rational outcome of the game, even when users are allowed complete freedom in choosing their coding schemes.
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