儿童在确认任务中的增强现实:时间、疲劳和可用性

Brita Munsinger, J. Quarles
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引用次数: 13

摘要

本文的目的是探索在头戴式增强现实(AR)设备上与9-11岁儿童进行确认任务的三种不同的交互方法。我们研究的三种交互方法是语音识别、手势识别和控制器。我们进行了一项受试者内部研究,使用Fitts ' Law确认任务,由使用微软HoloLens的儿童执行。我们测量了任务完成过程中经过的时间。此外,我们使用系统可用性量表和OMNI RPE(感知劳累等级)量表收集可用性和疲劳度量。我们发现语音和控制器在时间、疲劳度和可用性方面存在显著差异。我们还发现手势和控制器在时间、疲劳度和可用性方面存在显著差异。我们希望将本研究的结果应用于未来儿童增强现实教育工具的改进。
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Augmented Reality for Children in a Confirmation Task: Time, Fatigue, and Usability
The objective of this paper is to explore three different interaction methods in a confirmation task on a head-mounted Augmented Reality (AR) device with a population of children aged 9-11 years. The three interaction methods we look at are voice recognition, gesture recognition, and controller. We conducted a within-subjects study using a Fitts’ Law confirmation task performed by children with a Microsoft HoloLens. We measured elapsed time during the completion of the tasks. Also, we collected usability and fatigue measures using the System Usability Scale and the OMNI RPE (Ratings of Perceived Exertion) scale. We found significant differences between voice and controller for time, fatigue and usability. We also found significant differences between gesture and controller for time, fatigue and usability. We hope to apply the results of this study to improve augmented reality educational tools for children in the future.
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