游戏化在移动应用中的实现

Anamarija Šišić, L. Mandić, A. Agić, A. Poljicak
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引用次数: 0

摘要

这项研究的目的是设计一个移动应用程序,通过促进健康的习惯来吸引和激励最终用户进行体育锻炼。越来越多的服务和手机应用开始植入游戏元素。竞争应用程序分析发现,游戏化的实现应该是不显眼的重复任务循环。该应用程序是为年轻人设计的,结果表明,游戏化的实施激励了他们更加活跃。
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THE IMPLEMENTATION OF GAMIFICATION IN MOBILE APPLICATION
The aim of this research was to design mobile application that engages and motivates the end user to be physically active by promoting healthy habits. More and more services and mobile applications have begun to implement game elements. Competing application analysis found that the implementation of gamification should be unobtrusive recurring task cycle. The application was designated for young people and the results shown that implementation of gamification motivated them to be more active.
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