基于QEF的手机平台严肃游戏评估:QEF(定量评估框架)

P. Escudeiro, N. Escudeiro
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引用次数: 13

摘要

在本文中,我们提出了定量评估框架(QEF)方法的总体评价,该方法已在去年的操作教学环境中应用。这个环境包括开发一个严肃的游戏,由一个网络平台支持,并扩展到移动平台,在一个国际项目的框架下,由研究小组GILT(图形,交互和学习技术)监督。这款严肃的游戏被称为“时间网格”。Time Mesh是一个资助的准实验性教育软件项目,它是在质量评估环境的框架下开发的,定量评估框架(QEF) (Escudeiro Paula和Bidarra jos, 2006),在其整个开发生命周期中测量系统质量。质量评估过程从仔细的计划阶段开始。它包括评价的目的、评价的时间和谁应该进行评价过程。用QEF调节“时间网格”的发展可以保证最终产品的质量。
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Evaluation of Serious Games in Mobile Platforms with QEF: QEF (Quantitative Evaluation Framework)
In this paper we present the overall evaluation of the Quantitative Evaluation Framework (QEF) approach which has been applied in an operational teaching environment for the last year. This environment includes the development of a serious game, supported by a web platform and extended to mobile platforms, which is being supervised by the research group GILT (Graphics, interaction & learning technologies) under the frame of an international project. The serious game that has been developed is called "Time Mesh". Time Mesh is a funded quasi experimental educational software project which is being developed under the frame of a quality evaluation environment, Quantitative Evaluation Framework (QEF) (Escudeiro Paula and Bidarra José, 2006), that measures system quality throughout its development life cycle. The quality evaluation process started with a careful planning phase. It has included the purpose of the evaluation, the timing of the evaluation and who should be conducting the evaluation process. Moderating the development of "Time Mesh" with QEF assures the quality of the final product.
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