G-Flash:引导数字故事的创作工具

Dayang Jumail, Awang Rohaya, Suziah Rambli, Sulaiman
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引用次数: 6

摘要

本文描述了G-Flash的概念设计,这是一种用于支持幼儿引导数字故事的创作工具。G-Flash的基本思想围绕着指导概念,目的是帮助幼儿根据预定的学习目标快速生成故事。在辅导条件下,我们选择了一种中等水平的指导形式作为引导学习的方法,使学生在不影响学习者的创造力和动机的情况下只获得适量的帮助,并在不提供帮助的情况下自主学习。G-Flash的一个重要特点是使用了儿童熟悉和广泛使用的教学工具抽认卡,作为创建数字故事的主要媒体元素。对现有工具进行了回顾,并讨论了现有数字叙事工具中不存在的指导概念的好处。
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G-Flash: An authoring tool for guided digital storytelling
This paper describes the conceptual design of G-Flash, an authoring tool for supporting guided digital storytelling among young children. The basic idea of G-Flash revolves around guidance concept with the aim of assisting young children quickly generate a story according to the intended learning objectives. Tutored condition, a mid-level form of guidance giving was selected as the guided learning approach to allow the student getting only the right amount of assistance without compromising on the learner's creativity and motivation as well as to learn on their own within the assistance withholding condition. An important feature of G-Flash is the use of flashcards, a familiar and widely used tool to teach children, as the main media element to create the digital story was highlighted. A review of existing tools was provided and benefits of guidance concept, not present in existing digital storytelling tool, were discussed.
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