大尺度点模型的建模

Guo Ming, Yanmin Wang, Youshan Zhao, Junzhao Zhou
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摘要

本文提出了高效的点绘制数据结构和大规模点模型的实时、高质量绘制算法。作为预处理,将大规模点模型细分为多个块,并为每个块构建具有最小边界盒(minimum Bounding Box, MBB)属性的分层结构。利用这些MBB属性构造了三维r树索引。在每个块数据中创建一个线性二叉树。在渲染过程中,模型被逐块处理。首先基于各自的MBB和3D R-tree索引进行快速视锥检测,确定不可见数据块。在能见度检测方面,本课题提出了后退点能见度检测、视点依赖性能见度检测和深度依赖性能见度检测三种算法。然后,通过选择适当的呈现模型和依赖于视点的细节级别来呈现可见块。对于确定的细节级别,从3D r树和线性二叉树(K-D树)访问相应的点几何。自适应距离依赖渲染完成选择点几何形状,产生更好的性能而不损失质量。实验系统采用c#编程语言和copengl三维图形库进行开发。利用紫禁城几个大殿的点云数据进行了实验。实验结果表明,该方法不仅可以方便地访问存储在Oracle数据库中的点数据,而且可以在消费级pc上实现海量数据集的实时渲染。这是利用点云数据进行建模和计算机模拟的基础。
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Modeling of large-scale point model
This paper proposes efficient data structures for point-based rendering and a real-time and high quality rendering algorithm for large-scale point models. As a preprocessing, large-scale point model is subdivided into multiple blocks and a hierarchical structure with Minimal Bounding Box (MBB) property is built for each block. A 3D R-tree index is constructed by those MBB properties. A linear binary tree is created in every block data. During rendering, the model is deal with block by block. Fast view-frustum detection based on respective MBB and 3D R-tree index are first performed to determine invisible data blocks. For visibility detection, this project proposes three algorithms which are back point visibility detection, view point-dependent visibility detection and depth-dependent visibility detection. Visible blocks are then rendered by choosing appropriate rendering model and view point-dependent level-of-detail. For determined level-of-detail, corresponding point geometry is accessed from the 3D R-tree and the linear binary tree (K-D tree). Adaptive distance-dependent rendering is accomplished to select point geometry, yielding better performance without loss of quality. The experiment system is developed in C# program language and CSOpenGL 3D graphic library. The point-cloud data sampled from several great halls of Forbidden City are used in experiment. Experimental results show that our approach can not only design to allow easy access to point data stored in Oracle databases, but also realize real-time rendering for huge datasets in consumer PCs. Those are the grounds for the modeling and computer simulation with point-cloud data.
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