超立方体中高效的串行和并行子立方体识别

S. Al-Bassam, H. El-Rewini, B. Bose, T. Lewis
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引用次数: 7

摘要

我们开发了一种有效的子立方体识别算法,可以识别所有可能的子立方体。该算法基于在伙伴树的不同层次上挖掘更多的子数据集。在利用不同的层次时,该算法最多检查一次任何子立方体。此外,许多不可用的子数据集不被视为候选数据集,因此不检查可用性。这使得该算法能够快速识别子数据集。对于不同大小的子多维数据集,可以通过限制好友树的搜索级别来轻松调整可识别的子多维数据集的数量。以前已知的算法成为这种通用方法的特例。当搜索一个关卡时,该算法执行原始的伙伴系统。当搜索两个级别时,它将以更快的速度识别与[4]中相同的子数据集。当搜索所有级别时,获得完整的子立方体识别。在多处理系统中,每个处理器可以在不同的树上执行该算法。在多处理系统中使用给定数量的处理器,我们给出了一种构造树的方法,该树可以最大限度地增加可识别子数据集的总数。最后,我们引入了一种减少超立方体碎片的“最佳拟合”分配方法。给出了该方法与传统的“首次拟合”方法的仿真结果和性能比较。
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Efficient Serial and Parallel Subcube Recognition in Hypercubes
We develop an efficient subcube recognition algorithm that recognizes all the possible subcubes. The algorithm is based on exploiting more subcubes at different levels of the buddy tree. In exploiting the different levels, the algorithm checks any subcube at most once. Moreover, many unavailable subcubes are not considered as candidates and hence not checked for availability. This makes the algorithm fast in recognizing the subcubes. The number of recognized subcubes, for different subcube sizes, can be easily adjusted by restricting the search level down the buddy tree. The previous known algorithms become a special case of this general approach. When one level is searched, this algorithm perfoms as the original buddy system. When two levels are searched, it will recognized the Same subcubes as the ones in [4] with a faster speed. When all the levels are searched, a complete subcube recognition is obtained. In a multi-processing system, each processor can execute this algorithm on a different tree. Using a given number of processors in a multi-processing system, we give a method of constructing the trees that maximizes the overall number of recognized subcubes. Finally, we introduce an allocation method "best fit" that reduces hypercube fragmentation. Simulation results and performance comparisons between this method and the traditional "first fit" are presented.
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