{"title":"在网络集换卡游戏中首次尝试使用真卡牌","authors":"Jong-Hyoun Kim, Teresa Cho","doi":"10.1109/ICCIT.2010.5711053","DOIUrl":null,"url":null,"abstract":"Current virtual game interfaces can't comprehend our metaphor, can't reflect on our natural behavior aspect, can't make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very challenging issue to use real objects tightly related to human-being's behaviors or reactions for interacting with game applications. Interactive AR interfaces may augment users' perception of the real world by adding virtual information to it. In addition, users' interaction with the system may be augmented, making the computer as seamlessly as possible. We attempted an experiment on camera-based interface for online TCG game application which emits excellence of AR. This experiment uses real TCG cards which are recognized by texture based AR algorithm. These initiative experiments not only guarantee the consistency between the game-player's behaviors and the gaming environment, but also make real and virtual world seamless. This consistency increases friendliness and immersion to a game as well as the ability of bodily sensation for a game. This new interface takes the results of human-being's behaviors as input event, and will open the new field of digital interfaces for forthcoming ubiquitous computing.","PeriodicalId":131337,"journal":{"name":"5th International Conference on Computer Sciences and Convergence Information Technology","volume":"94 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"The initiative experiments for utilizing real cards in online Trading Card Game\",\"authors\":\"Jong-Hyoun Kim, Teresa Cho\",\"doi\":\"10.1109/ICCIT.2010.5711053\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Current virtual game interfaces can't comprehend our metaphor, can't reflect on our natural behavior aspect, can't make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very challenging issue to use real objects tightly related to human-being's behaviors or reactions for interacting with game applications. Interactive AR interfaces may augment users' perception of the real world by adding virtual information to it. In addition, users' interaction with the system may be augmented, making the computer as seamlessly as possible. We attempted an experiment on camera-based interface for online TCG game application which emits excellence of AR. This experiment uses real TCG cards which are recognized by texture based AR algorithm. These initiative experiments not only guarantee the consistency between the game-player's behaviors and the gaming environment, but also make real and virtual world seamless. This consistency increases friendliness and immersion to a game as well as the ability of bodily sensation for a game. This new interface takes the results of human-being's behaviors as input event, and will open the new field of digital interfaces for forthcoming ubiquitous computing.\",\"PeriodicalId\":131337,\"journal\":{\"name\":\"5th International Conference on Computer Sciences and Convergence Information Technology\",\"volume\":\"94 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"5th International Conference on Computer Sciences and Convergence Information Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCIT.2010.5711053\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"5th International Conference on Computer Sciences and Convergence Information Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCIT.2010.5711053","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The initiative experiments for utilizing real cards in online Trading Card Game
Current virtual game interfaces can't comprehend our metaphor, can't reflect on our natural behavior aspect, can't make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very challenging issue to use real objects tightly related to human-being's behaviors or reactions for interacting with game applications. Interactive AR interfaces may augment users' perception of the real world by adding virtual information to it. In addition, users' interaction with the system may be augmented, making the computer as seamlessly as possible. We attempted an experiment on camera-based interface for online TCG game application which emits excellence of AR. This experiment uses real TCG cards which are recognized by texture based AR algorithm. These initiative experiments not only guarantee the consistency between the game-player's behaviors and the gaming environment, but also make real and virtual world seamless. This consistency increases friendliness and immersion to a game as well as the ability of bodily sensation for a game. This new interface takes the results of human-being's behaviors as input event, and will open the new field of digital interfaces for forthcoming ubiquitous computing.