基于运动学的人体测量应用的开发

Alvaro Espitia-Contreras, Pedro Sanchez-Caiman, A. Uribe-Quevedo
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引用次数: 20

摘要

人体测量学被称为研究人体尺寸的科学,这种测量是使用特殊的设备和技术获得的,其结果通过统计学进行分析。人体测量学在服装、人体工程学和生物力学等领域的工业设计过程中发挥着重要作用,在这些领域中,关于身体中位数的统计数据可以优化产品设计。最近,图像处理和硬件的进步使应用程序的开发成为可能,这些应用程序允许用户根据用户的测量预览衣橱、服装、游戏或广告游戏,甚至不同类型的环境。该项目建议开发一种免费工具,用于获取用户人体测量数据,以表征南美哥伦比亚新格拉纳达大学的用户,使用微软的Kinect骨骼跟踪来开发和评估实验室等几个领域的工作空间设计。
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Development of a Kinect-based anthropometric measurement application
Anthropometry is known as the science that studies the human body dimensions, this measurements are acquire using special devices and techniques whose results are analyzed through statistics. Anthropometry plays an important role within the industrial design process in areas such as clothing, ergonomics, and biomechanics, where statistical data about body medians allow optimizing product design. Recently, image processing and hardware advances are allowing the development of applications that allow an user to preview wardrobe, costumes, games or advergames and even different types of environments according to the user measurements. This project proposes the development of a complimentary tool for acquiring user anthropometric data for characterizing users in the Mil. Nueva Granada University in Colombia, South America using Microsoft's Kinect skeletal tracking for developing and assess the design of workspaces in several areas such as laboratories.
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