路径和爪子:参与社区建设和慢城市的人与动物伙伴关系

Jane Turner, D. Browning, A. Morrison
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引用次数: 3

摘要

我们报告了一个早期的设计概念,重点是我们如何与当代城市环境以及动物同伴互动。该项目认识到,狗和遛狗都有助于身心健康和福祉,并建立在越来越多的人意识到陪伴动物和在城市地区散步也能促进社区凝聚力和社会资本的基础上。我们将这些主题结合在一起,为昆士兰州日益增长的老年人口设计,目的是通过人类和动物同伴的场所活动来获得联系。该项目目前处于探索性设计阶段,以“接地气”的实践为基础,以不断涌现的见解为设计场景和文化探索的发展奠定基础。我们从个人经历中产生的见解开始,并希望营造对老年人友好的代际“慢”城市环境。本文提供了背景和背景,然后考虑了一些设计困境。我们分享了一个早期的设计理念,它借鉴了从游戏设计和场所创造理论中吸取的经验教训,这有可能揭示场所体验(对于人类和我们的动物同伴)。
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Pathways & paws(es): engaging human-animal partnerships for community building and slow cities
We report on an early design concept that focuses on how we engage with our contemporary urban environments along with animal companions. The project recognises that dogs and dog walking both contribute to mental and physical health and well-being, and builds on a growing awareness that companion animals and walking in urban localities also fosters community cohesion and social capital. We put these themes together in the context of designing for Queensland's growing senior population with the intent of gaining insights into connections made through place-making activities of human and animal companions. The project is currently in its exploratory design phase as 'grounded' practice-based work with on-going emerging insights to underpin the development of a design scenario and cultural probe. We begin with insights generated from personal experiences and a desire to foster age-friendly, intergenerational 'slow' urban environments. This paper offers the background and context, and then considers some of the design dilemmas. We share an early design concept that draws on lessons learned from game design and theories of place-making that has the potential to reveal experience in place (for both humans and our animal companions).
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