{"title":"为年轻的运动障碍用户调整声音顶针运动声音系统","authors":"Grigore Burloiu","doi":"10.1109/ICCP.2018.8516435","DOIUrl":null,"url":null,"abstract":"SoundThimble is an interactive sound installation which uses motion capture and machine learning to establish relationships between human movement and virtual objects in 3D space. This paper documents the strategy for adapting this system for interacting with children with physical and cognitive impairments. Starting from a specific child subject, we show how the hardware, software and interaction design can be modified, with the view of generalising to a wider range of young disabled users. The project’s ultimate goal is threefold: inclusion, entertainment, and rehabilitation.","PeriodicalId":259007,"journal":{"name":"2018 IEEE 14th International Conference on Intelligent Computer Communication and Processing (ICCP)","volume":"119 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Adapting the SoundThimble Movement Sonification System for Young Motion-impaired Users\",\"authors\":\"Grigore Burloiu\",\"doi\":\"10.1109/ICCP.2018.8516435\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"SoundThimble is an interactive sound installation which uses motion capture and machine learning to establish relationships between human movement and virtual objects in 3D space. This paper documents the strategy for adapting this system for interacting with children with physical and cognitive impairments. Starting from a specific child subject, we show how the hardware, software and interaction design can be modified, with the view of generalising to a wider range of young disabled users. The project’s ultimate goal is threefold: inclusion, entertainment, and rehabilitation.\",\"PeriodicalId\":259007,\"journal\":{\"name\":\"2018 IEEE 14th International Conference on Intelligent Computer Communication and Processing (ICCP)\",\"volume\":\"119 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE 14th International Conference on Intelligent Computer Communication and Processing (ICCP)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCP.2018.8516435\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE 14th International Conference on Intelligent Computer Communication and Processing (ICCP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCP.2018.8516435","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Adapting the SoundThimble Movement Sonification System for Young Motion-impaired Users
SoundThimble is an interactive sound installation which uses motion capture and machine learning to establish relationships between human movement and virtual objects in 3D space. This paper documents the strategy for adapting this system for interacting with children with physical and cognitive impairments. Starting from a specific child subject, we show how the hardware, software and interaction design can be modified, with the view of generalising to a wider range of young disabled users. The project’s ultimate goal is threefold: inclusion, entertainment, and rehabilitation.