为年轻的运动障碍用户调整声音顶针运动声音系统

Grigore Burloiu
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引用次数: 1

摘要

SoundThimble是一个交互式声音装置,它使用动作捕捉和机器学习来建立3D空间中人类运动和虚拟物体之间的关系。本文记录了适应该系统与身体和认知障碍儿童互动的策略。从一个特定的儿童主题开始,我们展示了如何修改硬件,软件和交互设计,并将其推广到更广泛的年轻残疾用户。该项目的最终目标有三个:包容、娱乐和康复。
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Adapting the SoundThimble Movement Sonification System for Young Motion-impaired Users
SoundThimble is an interactive sound installation which uses motion capture and machine learning to establish relationships between human movement and virtual objects in 3D space. This paper documents the strategy for adapting this system for interacting with children with physical and cognitive impairments. Starting from a specific child subject, we show how the hardware, software and interaction design can be modified, with the view of generalising to a wider range of young disabled users. The project’s ultimate goal is threefold: inclusion, entertainment, and rehabilitation.
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