动态流量的网络游戏

Zhigang Cao, Bo Chen, Xujin Chen, Changjun Wang
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引用次数: 19

摘要

自路由是研究网络流量系统的基本模型之一。虽然大多数文献假设基本上是静态流,但动态流的博弈论模型最近开始引起人们的注意[1,5]。研究了一种新的带有原子agent的动态流对策。游戏是在一个无环有向网络上进行的,有两个特殊的顶点,分别称为原点o和终点d,这样每条边都至少在一条o-d路径上。该网络的每条边都与一个整数容量和一个正整数的自由流运输成本相关联。时间范围是无限的,离散为1,2 ....在每个时间点,一组自私的代理从原点进入网络,试图以最快的速度到达目的地。当一个agent使用某条边时,他会产生两种成本:一条边的固定运输成本和一条边的可变等待成本,这取决于该边的交通流量、该边的容量以及该agent在该边等待的agent队列中的位置。每个代理的总成本,即他在网络中经历的延迟,是他使用的所有边(在网络中形成o-d路径)上的两个成本的总和。
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A Network Game of Dynamic Traffic
Selfish routing is one of the fundamental models in the study of network traffic systems. While most literature assumes essentially static flows, game theoretical models of dynamic flows began to draw attention recently [1, 5]. We study a new dynamic flow game with atomic agents. The game is played over an acyclic directed network, with two special vertices called the origin o and the destination d, respectively, such that each edge is on at least one o-d path. Each edge of this network is associated with an integer capacity and a positive integer free-flow transit cost. Time horizon is infinite and discretized as 1,2,…. At each time point, a set of selfish agents enter the network from the origin, trying to reach the destination as quickly as possible. When an agent uses an edge, two costs are incurred to him: the fixed transit cost of the edge and a variable waiting cost dependent on the volume of the traffic flow on that edge and the edge capacity as well as the agent's position in the queue of agents waiting at that edge. The total cost to each agent, the latency he experiences in the network, is the sum of the two costs on all edges he uses (which form an o-d path in the network).
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