基于实例的点画使用的规模依赖的灰度过程

Domingo Martín, G. Arroyo, M. V. Luzón, Tobias Isenberg
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引用次数: 34

摘要

我们提出了一种基于示例的方法来合成静态2D图像的点画插图,该图像产生适合于预期空间输出大小和分辨率的比例相关结果。我们展示了如何处理点画作为一个灰度过程,使我们能够在屏幕上产生输出,并在中等色调范围内实现点画合并。同时,我们还可以产生高空间和低色彩分辨率的图像用于印刷再现。此外,我们讨论如何结合高层次的插图考虑到点画过程中基于与点画艺术家的讨论和观察。该技术的实现是基于一种使用半色调快速分布点的方法,可用于交互式创建点画图像。
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Example-based stippling using a scale-dependent grayscale process
We present an example-based approach to synthesizing stipple illustrations for static 2D images that produces scale-dependent results appropriate for an intended spatial output size and resolution. We show how treating stippling as a grayscale process allows us to both produce on-screen output and to achieve stipple merging at medium tonal ranges. At the same time we can also produce images with high spatial and low color resolution for print reproduction. In addition, we discuss how to incorporate high-level illustration considerations into the stippling process based on discussions with and observations of a stipple artist. The implementation of the technique is based on a fast method for distributing dots using halftoning and can be used to create stipple images interactively.
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